Ninjask (5e Creature)

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Small monstrosity, any alignment

Armor Class 16
Hit Points 137 (25d6 + 50)
Speed 30 ft., fly 90 ft.

11 (+0) 23 (+6) 15 (+2) 12 (+1) 10 (+0) 14 (+2)

Saving Throws Dex +9
Senses darkvision 60 ft., passive Perception 13
Languages Understands Common but doesn't speak, telepathy 60 ft.
Challenge 6 (2,300 XP)

Speed Boost. The ninjask's initiative count increases by 2 each turn it's in combat.

Infiltrator. The ninjask has advantage on attack rolls against creatures and objects with an armor class of 16 or higher.

Evasion. When the ninjask is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.


Multiattack. The ninjask makes two X-Scissor attacks.

X-Scissor. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

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