Nidomon (5e Creature)

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Nidomon[edit]

Medium beast, chaotic neutral


Armor Class 17 (natural armor)
Hit Points 137 (11d12 + 66)
Speed 30 ft.


STR DEX CON INT WIS CHA
23 (+6) 12 (+1) 22 (+6) 9 (-1) 10 (+0) 10 (+0)

Saving Throws Strength +9, Constitution +9
Skills Athletics +12, Intimidation +3
Damage Resistances acid
Damage Immunities poison, lightning
Condition Immunities paralyzed, poisoned
Senses passive Perception 10
Languages
Challenge 7 (2,900 XP)


Terrain Smash. The nidomon deals double damage to objects and structures

ACTIONS

Multiattack. The nidomon makes two attacks: one with its claw, and one with its tail, or two attacks with its horn.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.

Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Horn. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or become poisoned for 1 minute.


Andi_Nidoqueen.png
Nidoking and Nidoqueen, Source

The nidomon is a Pokémon commonly found in one of two forms: a Nidoking and Nidoqueen. The two of them are the final evolutionary forms of the nidoran line, which are similar to beasts armored with poisonous spines. The Nidoking and his queen usually preside over their brood as some of the fiercest parents in nature. The two powerhouses can easily destroy houses in a rampage, and their tough armor makes it hard to hurt them via means of weapons. They are also highly poisonous, able to send one to a hospice with a scratch of their venomous horn. When they die, they become the source of highly sought after materials that make some of the finest armor.



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