Nezumi (5e Race)
From D&D Wiki
The Nezumi are a race of anthropomorphic rats native to Kamigawa. They live in the bogs of the Takenuma swamp and on the outskirts of human cities like Numai, sometimes raiding those cities for supplies or fun. They often have the Rogue class. Some Nezumi spellcasters use incantations to summon and control insects to swarm and distract their enemies.
The Nezumi-bito or Ratfolk have a physical build similar to a human however they tend to be thin, wiry and shorter than average height around 4 or 5ft. They have a long semi-prehensile tail which portrudes from their backs however it is not tactile enough to allow them to do anything past simple tasks such as close a door or tap someone on the shoulder. Their eyes constantly dart around, and the nose and mouth may twitch if they get excited. Males often have thin, ragged mustaches. Nezumi like most ratfolk have a thick, straight, wire like white-ish grey fur all over their body, except on their Hands, feet and tails.
Nezumi-bito (Ratfolk) Names
Nezumi names are usually genderless and instead describe a feature or personality aspect eg an albino nezumi may be called Red-Eyes. However some have been known to take human names from time to time.
Nezumi-bito (Ratfolk) Traits
Ability Score Increase. Your Dexterity score increases by 2, your Wisdom score increases by 1 and your Constitution Score decreases by 1.
Age. Nezumi tend to live around the same length of time as most humans, but quickly reach maturity around the age of 10 years.
Alignment. Nezumi tend to be fairly chaotic in their alignment with very few if any being lawful.
Size. Your size is medium, ranging from 4 to 5 feet in height.
Speed. Your base walking speed is 40 feet. You also have a swim speed of 30.
Darkvision. Dwelling in twilight swamps and acting under the shadow of darkness, you can see 60ft in dim light as if it were bright light and in darkness as if it were dim light. You cant decern colour in darkness only in shades of red.
Takenuma Heritage. Your homelands of the Takenuma swamps are rife with rot and decay, due to your survival in this harsh environment you are no longer affected by the conditions. At level 3 you become resistant to necrotic damage, poison, being poisoned and become immune to disease.
Nimble Bodied. Your lightweight body and innate dexterity grant you advantage on Dex saving throws, and make you proficient in stealth and acrobatics.
Languages. You can speak, read, and write Common and Nezumi (Thieves Cant variation)
Random Height and Weight
|3′ 11″||+1d12||70 lb.||× (3) lb.|
*Height = base height + height modifier