Newro (5e Race)
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Small, cute and scheming. The Newro will get what they want.
The Newro are a small race of mouse-like creatures. They have soft black fur, deep red eyes and glistening white claws which faintly glow in the darkness. Although the Newro are small, they make up for their short stature with great intelligence and innate charisma. The Newro are capable of standing on their hind legs and will often do so when speaking, eating or doing anything with their hands, but will often move about on all fours when running or climbing.
The Newro formed their societies deep underground. They developed technology, society, arts and religion all without ever coming to the surface world. The Newro knew of the surface world and understood what it was, but chose to remain secluded for hundreds of years. It was not until a city expanding it's deep sewer system breached the Newro underground that the mouse-like species somewhat unwillingly came in contact with the surface dwellers. From the initial contact, the Newro decided that they would learn as much as they could from the surface's developments and use it to improve their own knowledge and society. They sent out Newro agents all across the world to gather as much information as possible.
The Newro are a tightly knit society where they will put helping and protecting each other over anything else. Even enemy Newro will work together should it result in the success of their race as a whole over another species. The Newro are fond of being below ground and love to build their homes and maze-like tunnels deep. Often Newro cities are like sprawling, intricate mazes.
Newro respect intelligence and charisma. The leaders of Newro society tend to be the intellectuals and smooth talkers. The Newro also despise charlatans, frauds and those who go back on their claims.
The Newro will often be named with shortened names of precious gems and metals.
Male: Iro, Dia, Sidian, Nium
Female: Ru, Phire, Emera, Tz
The genius black mice.
Ability Score Increase. Your Intelligence score increases by 3, your Charisma score increases by 1 and your Strength decreases by 3. You cannot increase an ability score above 20 using this feature.
Age. Newro mature by around 12 years old, their lifespan is around 90 years.
Alignment. Newro are often quite selfish. They will often lean toward Chaotic Neutral and Lawful Evil tendencies in order to further their own or their races goals.
Size. Newro are quite small creatures at 1-2ft tall when standing on their hind legs, they are far larger than regular mice though. Your size is Small.
Speed. Your base walking speed is 40 feet. Your base climbing speed is 30 feet. Your base swimming speed is 20 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Alert. You are always on lookout. You can’t be surprised while you are conscious. You gain a +5 bonus to initiative. Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.
Skilled Climber. You have advantage on skill checks related to climbing.
Sharp Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cute and Fluffy. You have proficiency with Persuasion and have advantage on Persuasion checks.
Languages. You can speak, read, and write Common, Newro and one other language of your choice.