Newro (5e Race)

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Small, cute and scheming. The newro will get what they want.

Physical Description[edit]

The newros are a small race of tiny mouse-like creatures. They have soft black fur, deep red or dark colored eyes and glistening white claws which faintly glow in the darkness. Although the newros are diminutive in size, they make up for their short stature with great intelligence and innate charisma. The newros are capable of standing on their hind legs and will often do so when speaking, eating or doing anything with their hands, but will often move about on all fours when running or climbing.


The newros formed their societies deep underground. They developed technology, society, arts and religion all without ever coming to the surface world. The newros knew of the surface world and understood what it was, but chose to remain secluded for hundreds of years. While their methods and results seem odd and divergent from above ground technologies, the potential is no less impressive. It was not until a city expanding it's deep sewer system breached the newro underground societies that the mouse-like species somewhat unwillingly came in contact with the surface dwellers. From the initial contact, the newros decided that they would learn as much as they could from the surface's developments and use it to improve their own knowledge and society. They sent out newro agents all across the world to gather as much information as possible.


These creatures have a tightly knit society where they help each other, putting the well-being of their race above their personal welfare. Even newros from rivaling groups will work together, should it result in the success of their race as a whole over another species. The newros are fond of being below ground and love to build their homes and maze-like tunnels deep. Often newro cities are like sprawling, intricate mazes that larger creatures cannot access without damaging. This is not to say they do not venture out of the ground for research and curiosity. Newros respect intelligence and charisma. The leaders of newro society tend to be the intellectuals and smooth talkers. The newros also despise charlatans, frauds and those who go back on their claims.

Newro Names[edit]

The newros will often be named with shortened names of precious gems and metals.

Male: Iro, Dia, Sidian, Nium

Female: Ru, Phire, Emera, Tz

Newro Traits[edit]

The genius black mice
Ability Score Increase. Your Dexterity score increases by 2, your Charisma score increases by 1.
Age. Newro mature by around 12 years old, their lifespan is around 90 years.
Alignment. Newro are often quite selfish. They will often lean toward chaotic neutral and lawful evil tendencies in order to further their own or their races goals.
Size. Newro are quite small creatures at 1-2ft tall when standing on their hind legs. They are far larger than regular mice though. Your size is Tiny.
Speed. Your base walking speed is 20 feet. You have a climbing and swimming speed of 20 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Alert. You are always on lookout with your senses, aware of your surroundings. You have advantage in Wisdom (Perception) checks to spot hidden traps.
Quick Mind. Your mind and tongue work very well in tandem, and you have a wittiness about you that others fall for. You are proficient in the Persuasion skill.
Elusive. You are small and thereby a harder target to hit with your slippery ways. You can Disengage as a bonus action.
Maze Runner. Living in such a labyrinthine society, you have excellent memory and sense of direction. You have advantage in Intelligence (History) checks to retrace your steps in the last week.
Languages. You can speak, read, and write Common, and one other language of your choice.

Random Height and Weight[edit]

1′ 0'' +1d12 35 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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