New World Fighter (Grand Line Supplement)

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New World Fighter[edit]

Some man can destroy entire mountains, only using their weapons. New world fighters are man and women who specialize in one type of weapon, and train with it until they can fully master it.

Specialized Fighters[edit]

Creating a New World Fighter[edit]


Quick Build

You can make a New World Fighter quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a New World Fighter you gain the following class features.

Hit Points

Hit Dice: 1d10 per New World Fighter level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per New World Fighter level after 1st

Proficiencies

Armor: light armor, medium armor
Weapons: Simple Melee Weapons, Martial Melee Weapons
Tools:
Saving Throws: Strength and Constitution
Skills: You must choose two of the following skills: Acrobatics, Athletics, History, Intimidation, Perception, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) A Simple Melee Weapon or (b) A Martial Melee Weapon
  • (a) Leather Armor or (b) Explorer's pack

Table: The New World Fighter

Level Proficiency
Bonus
Features
1st +2 Fighting Style
2nd +2 Action Surge
3rd +2 Weapon Style
4th +2 Ability Score Improvement
5th +3
6th +3 Ability Score Improvement
7th +3 Weapon Style feature
8th +3 Ability Score Improvement
9th +4
10th +4 Weapon Style feature
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5 Weapon Style feature
16th +5 Ability Score Improvement
17th +6 Action Surge(2)
18th +6 Weapon Style feature
19th +6 Ability Score Improvement
20th +6

Fighting Style[edit]

Starting at 1st level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Blind Fighting

You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Interception

When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Action Surge[edit]

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.


Weapon Style[edit]

At 3rd level, you chose a Weapon Style. Choose between Body Weapon, Death Claws, Tonfa Master, Gauntlet Scythes, Spear Specialist, and Mace Expert, all detailed at the end of the class description. Your choice grants you features at 3rd level, and again at 7th, 10th, 15th, and 18th levels.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Weapon Styles[edit]

Body Weapon[edit]

Splashartmorgan.png
Axe Hand Morgan ready for battle, by KaizokuJotei, [1]

<!-Introduce this subclass here->

My Weapon Is An Extension Of My Body!

At 3rd level, you remove a limb in order to put a weapon you are proficient with. When you attack with your weapon, you may add your unarmed strike die to the damage roll.

At 15th level, you have mastered your manuevers with your weapon and you may now add your unarmed strike die to the attack roll as well.

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Death Claws[edit]

Splash-kuro.png
Kuro of one thousand plans standing in a battle position, by KaizokuJotei, [2]

Users of the death claws specialize in using sharp knives in their hands to quickly slash through their enemies. When you take this weapon style your Hit Dice is reduced to a d8, and you gain proficiency in Stealth. If you already have proficiency, than it will become an expertise instead.

Backstab

At 3rd level, whenever you gain advantage on an attack roll made with Knives, on a hit the attack will be considered a critical.

<!-Class Feature->

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Tonfa Master[edit]

Splashartgin.png
Gin on a defensive position, by KaizokuJotei, [3]

<!-For subclasses introduce this class option here->

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Gauntlet Scythes[edit]

Splashartkiller3.png
Killer showing his saws, by KaizokuJotei, [4]

<!-For subclasses introduce this class option here->

<!-Class Feature->

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Spear Specialist[edit]

291a4a19727fcfb797978ef95ae636d9.png
The Strongest Man in the world Edward Newgate in its peak, by KaizokuJotei, [5]

<!-For subclasses introduce this class option here->

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Mace Expert[edit]

T5QkFsacSE0FyyJyoJo-DpQWGUw.png
Yonkou Kaidou striking with his massive mace, by KaizokuJotei, [6]

<!-For subclasses introduce this class option here->

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the New World Fighter class, you must meet these prerequisites:

Proficiencies. When you multiclass into the New World Fighter class, you gain the following proficiencies:

5.00
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