Neoshadow (5e Race)
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|“||A nimble Heartless that swims through the shadows.||”|
A Neoshadow has a more humanoid body structure than a normal Shadow, but shares the same pitch black skin and spherical, glowing yellow eyes. Its crooked antennae are quite long and fall back behind the Heartless. It seems to be rather muscular, and its hands are very large, each one sporting five clawed fingers. Its feet, like those of a normal Shadow, are long and lack digits, but a Neoshadow's feet more resemble boots. Its body is also lined by several faint, blue veins of color.
The Heartless are physical, living manifestations of the darkness within people's hearts. They manifest in two forms; "Pureblood" and the artificially created "Emblem" Heartless. Neoshadows are pureblood heartless.
Heartless, as they seek and consume hearts, desire to return to the greatest heart, the heart of all worlds, Kingdom Hearts, that resides deep within the Realm of Darkness. And because of this, Heartless seek immense darkness, enough to completely consume the Realm of Light. The entryway into this place of great power is the Door to Darkness, the door that separates the realm of light and the realm of darkness. Heartless hardly ever gather together to form a civilization, let alone even gather the energy to think, save for one special case.
Neoshadows, along with other Heartless, do not bear birth names, as they do not find them necessary. However, they could be given a nickname by someone else.
Neoshadow Racial Traits
|A Novashadow, a reddish variant of the Neoshadow with four-fingered claws|
Lanky pureblood Heartless.
Ability Score Increase. Your Dexterity score increases by 2.
Age. Heartless do not physically age once they are created.
Alignment. Heartless, due to their nature of seeking and consuming hearts, are identified as either neutral or chaotic evil.
Size. Neoshadows measure at around five feet tall when standing upright. Your size is Medium.
Speed. Your walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dark Travel. While in dim light or darkness, you can cast the misty step spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a short or long rest.
Born of Darkness. Magical darkness does not impede your darkvision.
Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
Heartless Nature. You are considered fiend instead of humanoid. In addition, You are resistant to necrotic damage, but vulnerable to radiant damage.
Languages. You can learn to speak and read a language if you choose to do so, but you start off being unable to speak, read, or write any language.
Random Height and Weight
|4′ 8″||+4d12||110 lb.||× (8) lb.|
*Height = base height + height modifier