Nena (JJBA Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Stand User Variant (5e Class) class, and Stand User (5e Background) background, and as such is not follow traditional CR.

Nena[edit]

Medium humanoid (Human), lawful evil


Armor Class 12
Hit Points 58 (9d8 + 18)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 14 (+2) 17 (+3) 18 (+4) 17 (+3)

Saving Throws Dex +6, Int +7
Skills Acrobatics +6, Intimidation +7, Nature +7, Perception +8, Performance +7, Persuasion +7, Sleight of Hand +6, Stealth +6
Senses passive Perception Expression error: Unexpected number.
Languages English, Arabic
Challenge 10 (5,900 XP)


Stand Proud Focus. Nena takes 3 less damage from from non magical piercing, slashing, and bludgeoning damage. She also gains advantage on saving throws against being Charmed, Frightened, and Paralyzed.

Exchange Blows. When Nena takes damage from a hostile creature or as a bonus action, she makes a DC 11 Constitution saving throw. On a success, she or can make 1 additional melee attack on each of their turns. She can only have up to 4 "Exchange Blows Stacks" at once. Using extra attacks during your turn does not consume the stacks. she may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends.

Exploit the Armor. When Nena successfully hits a creature with a melee attack, her melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5.

Spirit Points. Nena has 8 Spirit Points which she can expend. All spirit points are regained at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Infect. One creature within 15 ft. must attempt a DC 15 Constitution saving throw. On a failure, Empress takes hold. Nena may spend 2 spirit points to have them automatically fail. After 1 hour, Empress manifests as a Tiny creature attached to their body, and can make unarmed strikes against creatures within 5 ft. of the creature it is attached to, including the creature itself. Every hour after that, Empress's Strength and Constitution increase by +1 up to +5. Nena may spend 3 spirit points to accelerate this effect by 1 hour.


Nena_Disguise_Infobox_Manga.png
[Source]


Empress[edit]

Tiny elemental (Stand), —


Armor Class 17 (10 + Str + Cha) (natural armor)
Hit Points 49 (9d4 + 27)
Speed 0 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 17 (+3) 17 (+3) 18 (+4) 17 (+3)

Saving Throws Dex +6, Int +7
Skills Acrobatics +6, Intimidation +7, Nature +7, Perception +8, Performance +7, Persuasion +7, Sleight of Hand +6, Stealth +6
Senses passive Perception Expression error: Unexpected number.
Languages English, Arabic
Challenge 10 (5,900 XP)


Manifestation of Will. Any feature that effects Nena also effects Empress. Any damage Empress takes is instead dealt to Nena. Any effect that targets either Empress or Nena targets both of them. If Nena becomes unconcious, Empress instantly de-summons. Empress and Nena use the same action and bonus action.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.

5-Hour Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) bludgeoning damage. This can only be used after Empress has been manifested for at least 5 hours.


Empress_Infobox_Manga.png
[Source]



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