Neko (5e Race)
From D&D Wiki
They are fast, elegant, and always ready to get down and dirty. When a wanted ad comes up in your city for an uncatchable burglar, chances are that a neko was the culprit. However, it is also just as likely when your team is saved from a bear by a passing ranger, that a neko was to thank.
Nekos are medium sized humanoids with cats ears, tails, and occasionally whiskers. They are slender and quick with a vast array of hair and eye colors of almost any combination. They are a bit smaller than the usual catfolk or tabaxi, and not that strong. However, they do have quickness and often a super endearing face to boot. Their heads are actually more rounded, making them appear more youthful and often more cute, earning them points in societies that would normally discredit them as thieves.
The neko are the descendants of an ancient race of cat people who were covered from head to toe in fur and were much more feline than the nekos of today. These ancient cat people were rare due to them living in the vast deserts, but their settlements were sought after by early races because of their hunting prowess. The early neko eventually intermingled with these early races (particularly humans) and the modern-day neko was the result. These interactions were not wholly friendly, as many of early neko were sought after to be caught as pets or even forced into mercenary work. The neko sometimes born as a result of deviant sexual behaviors or bastard births often had harsh lives and lived like strays in societies. However, they learned to turn their charm into a weapon and make a living stealing and then disarming pursuants with their adorability.
As the modern-day neko became more common, the ancient neko eventually died out. However, some neko will only live as their ancient ancestors did, and are thus called wild neko. These abandoned the settings in which they were likely born to return to the deserts from whence they originated. They have a harsh distrust towards other races, particularly humans. However, the rest of the nekos developed with the humans and elves, which they share a bond with becoming domesticated. These domesticated types are vehemently despised by the wild subrace, considered to have been brainwashed to forget the wrongs done to their origin race.
Neko live in a polyamorous society, where the concept of marriage is lost to them. Domestic nekos typically are residents in other societies where they perform jobs either as servants or employees of guilds. Many are sometimes "owned" by a master or guild, where they will work for the rest of their lives. Some perform jobs as maids, others, mercenaries. Sometimes a domesticated neko may buy their freedom. However, an untethered neko is severely mistreated, as many believe they "belong" with a master. They often have trouble finding work and resort to thievery or eking a living on the streets. Because of their upbringing, they cannot simply run away to become wild neko.
Wild neko, on the other hand, live in societies mimicking their ancestors, making it look virtually unchanged. They have settlements built in deserts, but also some forests far from civilization. Neko are hunters in groups of scouts and move as a swift unit. When confronted with foreigners, they can be very brusque and dismissive. They sometimes send maturing young into the wilderness as solitary hunters to prove their survivability and worth. Their society is ruled by a hierarchy of elders who keep the wisdoms and living styles of their ancestors close to heart.
Nekos are notorious for incorporating cat puns and cat-type wordplay into their names.
Male: Chrimi, Maosen, Bellmont, Felix
Female: Mewlin, Pawla, Tailam, Floof
Anime cat people.
Ability Score Increase. Your Dexterity score increases by 2.
Age. Nekos age as fast as humans but live a bit longer than humans; up to 120 or so.
Alignment. Domestic neko tend towards neutral alignments, while Wild neko tend towards more chaotic alignments.
Size. Neko are somewhat smaller, like dwarves. Your size is Small.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Great Flexibility. You are proficient in the Acrobatics skill.
Naturally Graceful. When you are unarmored or wearing only light armor, you receive half the fall damage you would receive because you always land on your feet when falling.
Languages. You can speak, read, and write Common, and one other language of your choice.
Subrace. Choose either the Domestic or Wild subrace.
Ability Score Increase. Your Charisma score increases by 1.
Domesticated Skills. Working for others often requires some specialization. You are proficient in one tool of your choice.
Civilized Lurker. Coming from urban environments and working in them gives you an upper hand in sneaking around there. You have advantage on Dexterity (Stealth) checks when in urban environments.
Ability Score Increase. Your Wisdom score increases by 1.
Fleet of Foot. Your base walking speed increases to 35 feet.
Connection. You are well connected with the lore of your roots. You are proficient in the History skill.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|