Necromanwich (5e Creature)

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Tiny undead, chaotic evil

Armor Class 14
Hit Points 10 (10d4-20)
Speed 0 ft., fly 15 ft. (hover)

1 (-5) 1 (-5) 7 (-2) 15 (+2) 13 (+1) 10 (+0)

Senses passive Perception 10
Languages Common;
Challenge 4 (1,100 XP)

Toast. If the Necromanwich is subjected to fire damage, it can launch a melted cheese attack. : Ranged Weapon Attack: +3 to hit, range 30/60, 13(2d8+3) fire damage.

False Appearance. If the Necromanwich stays still, it resembles an ordinary sandwich.


Aura of Disgust 1/Day. The Necromanwich may prevent any creature within a ten foot radius from eating it. the same creatures also take 6(2d4) poison damage.

Aura of Delisiousness 1/Day. The Necromanwich may force one creature in a ten foot radius to take a bite, if the chosen creature succeeds on a DC 15 constitution roll, the Necromanwich takes 9 Piercing damage and the player is unaffected. If the roll is unsuccessful the player is under the effects of the possession feature.

Possession. The affected creature is now under the control of the Necromanwich for 2d12 hours, after this period is over, this creature cannot be possessed again.

Bite. Melee Attack: +3 to hit, reach 5 ft., 8(1d10+2) piercing damage.

The Necromanwich is an ordinary sandwich possessed by the spirit of a necromancer. Once possessed, the sandwich magically sprouts red eyes and teeth.

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