Necromancer's Mask (5e Equipment)

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Wondrous Item (mask), legendary (requires attunement by a spellcaster who knows a necromancy spell)

Who created the mask and for what purpose has long since been lost to history. However, the mask does have a storied past of use by many a necromancers to raise undead to attack the living and to forestall their death. The mask is generally recognized by its streaks of black, red, and green. While attuned to this mask, you gain the followings effects:

Foreboding Presence. The mask has a disturbing wax face that grants you a +4 bonus on Charisma (Intimidation) checks while worn.

Leader of the Dead. While attuned to this mask, the wearer can not die to old age.

Reanimation. The necromancer's mask allows its wearer to animate several types of undead. The mask has 8 charges and regains up to 8 charges at dusk. When you touch a humanoid corpse, you may spend 1 charge to instantly reanimate it into a skeleton or zombie, 2 charges to reanimate it into a ghoul, or 5 charges to reanimate it into a mummy or wight. You may command these undead as a bonus action on your turn as long as they are within 60 feet of you and every 24 hours, you must spend an amount of charges equal to the amount you spent creating the undead you control or your undead created by this effect crumble into dust.

Undying Necromancer. If you drop to 0 hit points while wearing this mask, you may choose to instantly regain half of your total hit points. This effect may be used once, and this mask regains use of this effect at dawn. However, ever time you use this property you gain a corruption point. These corruption points effect you in various ways. You gain the following effects based on the number of corruption points you have based on the Corruption Effect Table. 1 Corruption point is healed through use of a greater restoration spell or better but after you reach 5 corruption points, the effects listed on the Corruption Effect Table become permanent.

Corruption Effect Table
Corruption Point Amount Effect
1 You may no longer feel empathy.
2 You gain another flaw of your DM's choice from your background.
3 Your skin becomes grayer and your body starts to smell like death and decay.
4 You can not stomach any kind of food except for flesh from a living creature or flesh from a creature that has died within 1 minute.
5 Your lose all other creature types and gain the undead type. You alignment becomes Lawful Evil, Neutral Evil, or Chaotic Evil (your choice) and you are now immune to disease, being poisoned, and poison damage. You do not need to eat or breathe. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.

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