Nebula Slayer (5e Creature)
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Large aberration, chaotic evil
Saving Throws Int +5, Wis +7
Brute. A melee weapon deals one extra die of its damage when the nebula slayer hits with it (included in the attack).
Rejuvenation. If a nebula slayer is slain, it returns to life 1d10 days later on the Astral Plane, regardless of where it died. Only a wish spell may stop this trait from functioning.
Multiattack. The nebula slayer makes three melee attacks.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage, or 20 (3d10 + 4) slashing damage if used in two hands.
Flaming Gauntlet (Recharge 5-6). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) fire damage.
Mind Ray. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 17 (2d12 + 4) psychic damage.
Nebula slayers are vicious warriors that are greater and more violent cousins of vortex hunters that hate negotiation, preferring to kill and steal what they want.
Aberrant Nature. A nebula slayer doesn't require air, food, or drink.