Nasutoceratops (5e Creature)
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Nasutoceratops[edit]
Large beast (ceratopsian), unaligned Armor Class 16 (natural armor)
Saving Throws Str +19, Con +19, Wis +12 Sure-Footed. The Nasutoceratops has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. ACTIONSMultiattack. The Nasutoceratops makes two attacks: one with its stomp and one with its tail. Stomp. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 44 (5d6 + 9) bludgeoning damage. If target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. If the creature is already prone any hit with this attack counts as a critical hit. Charge. Melee Weapon Attack: +9 to hit, reach 40 ft., one target. Hit: 68 (5d10 + 9) bludgeoning damage. The target must succeed a DC 16 str saving throw or be knocked prone. If target is already prone, Nasutoceratops can make 2 stomp and 1 gore attacks Gore. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. "Hit:" 40 (4d10 + 9) bludgeoning damage. The target must succeed a DC 12 dex saving throw or be impaled on horn. If impaled, target is considered grappled and takes (2d12) bleed damage until the grapple ends.
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Nasutoceratops is very distinct among ceratopsians due to its more bovine-like horns. Nasutoceratops favors warmer climates, specifically temperate ones. Nasutoceratops gather in large herds on the plains, much like bison. If an adventurer attempts to walk among them, be careful. Male Nasutoceratops are very aggressive in the season of Autumn, which is when the males will fight for dominance amongst the herd and the right to mate. These battles are among the most vicious and brutal amongst ceratopsians, often resulting in the death of one or both of the combatants. This brutality is due to the bottomless amount of stamina these creatures possess. |
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