Blaze Style (Shinobi World Supplement)

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Blaze Style[edit]

Blaze Style is the highest caliber of destructive jutsu, using Yang Style to manipulate the physical form of the strongest Fire Style jutsu. Alternatively, a DM may decide that this style can only be taken as the second feature of one who gains Amaterasu from the Mangekyō Sharingan feature.


Basic Blaze Style Technique

Range: Self

Cost: 1 chakra

Duration 1 hour

As a bonus action, whenever you deal fire damage for the duration, you can treat any 1 on a damage die as a 2 and you ignore resistance to fire damage.


Amaterasu

Cost: 8 chakra

Range: 60 feet

Duration: 1 minute

As an action, you focus your chakra on a single point, creating black flames. Anything flammable near it will be engulfed in black flame. The flame cannot be put out unless you choose to, magical means, or it ends. If you use this on a creature, it must make a Dexterity saving throw. If it fails, it takes 2d10 + your Intelligence modifier fire damage and at the start of its turn, it takes 1d10 + your Intelligence modifier fire damage. Amaterasu can only affect one creature at a time.

If you already have Amaterasu from the Mangekyō Sharingan feature, you may use this as part of another jutsu. Doing so changes its range to the other jutsu's.


Entenka

Cost: 8 chakra

Duration: Concentration, 1 minute

As a bonus action, you wrap your body in a layer of black flames which. You gain a +3 bonus to AC and when a creature hits you with a melee attack, it takes 1d10 + your Intelligence modifier fire damage.


Honoikazuchi

Cost: 12 chakra

Range: 15 foot radius

As a reaction when a creature moves within 15-feet of you, you surround yourselves with Amaterasu shaping it into spikes, impaling anything within the area. Each creature must make a Dexterity saving throw, taking 4d8 + your Intelligence modifier fire damage on a failure. Half as much on a success.


Flame Control

Cost: 14 chakra

Range: 15 foot cone

As a bonus action, after you make a melee weapon attack, you sweep black flame out in the area. Each creature in the area must make a Dexterity saving throw, taking 6d10 + your Intelligence modifier fire damage on a failure. Half as much on a success.


Great Dragon Fire Technique

Cost: 26 chakra

Range: 60 feet

Duration: Concentration, 1 minute

As an action, you make a dragon-shaped fireball of Amaterasu. The dragon is a 10 feet tall, 10 feet wide, and travels in a 20 foot line. Each creature in the area must make a Dexterity saving throw, taking 8d10 + your Intelligence modifier fire damage on a failure. Half as much on a success. As a bonus action, for the duration, you can more the dragon up to 30 feet with in the range. Each creature that is in the area after its moved, ends its turn in the area, or enters it for the first time on its turn must make a Dexterity saving throw, taking 4d10 + your Intelligence modifier fire damage on a failure. Half as much on a success. This ignores evasion.


Flying Flame

Cost: 8 chakra

Range: 60 feet

Duration: 1 minute

As a bonus action, you focus your Blaze Style chakra into your attacks. Until the beginning of your next turn, on a hit with any non-jutsu attack you make, the target takes 1d4 fire damage and takes an additional 2d6 + your Intelligence modifier fire damage at the start of each of their turns. The flame cannot be put out unless you choose to, magical means, or it ends. Amaterasu or Flying Flame can only affect one creature at a time.


*Kitsunebi*

Cost: 11 chakra

Range: 60 feet

Duration: 1 minute

As an action, you focus not only your Blaze Style chakra but your negative emotions as well on a single point, creating black flames. Anything flammable near it is engulfed in black flame. The flame cannot be put out unless you choose to, magical means, or it ends. If you use this on a creature, it must make a Dexterity saving throw. If it fails, it takes 2d8 fire damage and becomes frightened. At the start of the target's turn, they must attempt a Charisma saving throw, taking 2d8 fire damage and remaining frightened on a failure, or ending this effect on a success. Amaterasu or Kitsunebi can only affect one creature at a time.


*Kurohitsugi*

Cost: 12 chakra

Range: 10 feet

Duration: 1 minute

As an action, you create a 30 ft. cube of Blaze Style chakra. If a creature passes through this barrier without any form of teleportation, they take 2d10 + your Intelligence modifier fire damage, and takes 1d10 + your Intelligence modifier fire damage at the end of each of their turns. This counts as Amaterasu for the sake of ending the flames, and if you cast a Blaze Style jutsu restricted to effecting one creature all effects of this jutsu end.


*Naibukorosu*

Cost: 8 chakra

Range: 60 feet

Duration: 1 minute

As an action, you focus and condense your chakra on a single point, creating an explosive blast of temporary black flames. Anything flammable within 5 ft. of the area is engulfed in black flame. The flame cannot be put out unless you choose to, magical means, or it ends. Any creatures in this area must make a Dexterity saving throw. If they fails, they take 5d8 + your Intelligence modifier fire damage. Casting this jutsu ends the effects of any Blaze Style jutsu restricted to effecting one creature.


*Blaze Style: Kagutsuchi Rasengan*

Cost: 15 chakra

Range: Touch

Requirements: Rasengan

As an action, you imbue your rasengan with the ever-burning flames of Kagutsuchi, immortalizing its rotation as well. Make a melee spell attack. The target takes 2d10 + your Intelligence modifier fire plus 2d10 force damage, and takes an additional 2d10 + your Intelligence modifier fire damage at the start of each of their turns. The flame cannot be put out unless you choose to, magical means, or it ends. Amaterasu or Blaze Style:Kagutsuchi Rasengan can only affect one creature at a time.


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