Naga (5e Race)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: The lore makes reference to real life cultures while also making reference to events in the forgotten realms like the spell plague. Ideally, lore should be written "in character" so to speak, as in it should avoid giving specifics about peoples or places and should be able to be easily added to the majority of settings without issue. See the 5e Race Design Guide for help. In addition, the race doesn't appear to have anything to do with actual Naga's from the Monster Manual and is more reminiscent of the Yuan-Ti Abominations or Maraliths.

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Physical Description[edit]

Credit to Paul Abrams

At first glance, the coiling lower form of the naga is their defining feature, your eyes flowing upward to be met with a humanoid upper torso. To some naga, it is reminiscent of a normal human, save for their eyes, ears and pronounced canines. To be viewed behind a waist-high barricade, they could be mistaken for human. This is not true for all naga, as the humanity of their upper bodies wanes, following more to their serpentine bloodline with their scales, claws, and elongated necks ending in the head of a snake. Do not be fooled, as some of these variants of naga can be the most kind-hearted of their people.


Born far before the likes of the yuan-ti, the naga were the original forebears of Zehir. They were cunning, swift, secretive and lived long enough to give a great many years to their god. Throughout the spellplague, they were loyal servants, their prowess and strength became the aspirations of the now yuan-ti. This visage would be their later vision of perfection, as the naga themselves would soon be torn from their creator, as Zehir grew hungrier in its need for power.

It would be Bahamut, the Platinum Dragon, who saw these warriors. Seeing their potential Wisdom and Intelligence that could be shaped through their lifespans, he offered them providence to renounce the shrewed, cruel ways of their creator. Seeing the opportunity at longevity and removal from under the thumb of Zehir, they agreed and had been changed to that of a divine race.


Like other humanoids, nagas have formed modern societies in their own kingdoms as well as being loyal subjects to other countries. This modernization mixed with their long lifetimes has allowed for more spiritual and intellectual pursuits, serving as protectors and guardians of treasures; both material riches and spiritual wealth. Others form more artistic drives, as Naga fashionistas and artisans are valued contributors to multiple cultures, experience allowing for deepened expressions and meaning behind their work.

Naga Names[edit]

Male: Slin ,Zas, Mitheph, Pozjashu, Grez'juss, Cesh, Skashjas, Sker'ken, Kuth'jirash, Rraj'u

Female: Hult'huph, Ushjer, Purkkes, Pugash, Shishjassas, Nozjus, Rrother, Keksuss, Higu, Kruss'tiss

Naga Traits[edit]

A proud race, their species varied by the environments they had taken residence to in the centuries following the birth of their kind.
Ability Score Increase. Your Strength score increase by 2 Dexterity score increases by 1.
Age. Most Naga live for a long time. The elder Naga have lived to be 500 years old.
Alignment. Naga are mostly lawful or neutral.
Size. Nagas are very well built, ranging from 5 feet 8 inches to over 7 feet tall when raised. Their body length is usually between 12-18 feet, though, are able to coil up to fit in the same size square as a medium creature and can squeeze through small openings at least as easily as a normal medium sized creature. They typically weigh between 275-350 pounds, consuming a bit more food than the average adult. Your size is Medium.
Speed. Your base walking speed is 35 feet. You have a swim speed of 20 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses. You are proficient in the Perception skill.
Languages. You can read, write and speak Common, Celestial, and Draconic.
Subrace. Pick one from Sea, Desert, Jungle, Forest, and Urban.


Sea Heritage[edit]

Coastal settlements that can even be found up major rivers from the coast. With water being around most of their lives, they've adapted and have become quite competent in the water.

Ability Score Increase. Your Strength score increases by 1.
Aqua Affinity. You can hold your breath for up to 15 minutes.
Sea Serpent. Your swim speed increases to 30 feet.

Desert Heritage[edit]

From sprawling desert cities to small towns, the desert has hardened these Naga, making them strong both in body and swift across the hot sands.

Ability Score Increase. Your Constitution score increases by 1.
Tough Scales. The harsh sun has toughened your scales. When you aren't wearing armor, your AC is 11 + your Strength modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Scavenger. You can survive twice as long without food or water as a normal creature of your size.

Jungle Heritage[edit]

Ability Score Increase. Your Wisdom score increases by 1.
Poison Resistance. You have resistance to poison damage, and you have advantage on saving throws against becoming poisoned.
Herbalist. The foliage of the jungle has given you knowledge in herbs and their preparation, are proficient in the Medicine skill.

Forest Heritage[edit]

Ability Score Increase. Your Dexterity score increases by 1.
Camouflage. You are proficient in the Survival skill.
Limber Body. You have a climbing speed of 20 feet.

Urban Heritage[edit]

Ability Score Increase. Your Charisma score increases by 1.
Parseltongue. You can speak, read and write one extra language of your choice.
Cultured. City life has given you a hobby, you become proficient in one artisan tool of your choice.

Naga Heritage[edit]


Through strength training, your body has the power to grapple enemies that are your size. Starting at lvl 3.

  • You have advantage on grappling enemies as you coil your body around them.
  • As a bonus action, you may squeeze them for 1d4 damage. Increasing by 1d4 at level 8, 12, 16, and 20. This feature can be used a number of times equal to your Strength modifier. You regain uses after a long rest.


Your gaze pierces the windows to the soul of your enemies, causing them to not move.

  • Your Wisdom score increases by 1. Starting at lvl 9.
  • At the start of your turn, you may pick a creature that you can see within 30 feet and force them to make a Wisdom saving throw or have their movement speed reduced to 0 until the end of their next turn. The DC for this saving throw is equal to 8 + your Wisdom modifier + your proficiency bonus. You regain use of this ability after you complete a short or long rest.


Having developed venom sacs in your gums, your fangs allow you to inject it into your enemies. Starting at lvl 5.

  • Your Dexterity score increases by 1.
  • When you make a successful attack roll against a creature within 10 feet, as a bonus action, you can strike that creature, forcing them to make a Constitution saving throw or become poisoned for 1 minute. The DC for this saving throw is equal to 8 + your Constitution modifier + your proficiency bonus. You regain use of this ability after you complete a short or long rest.

Random Height and Weight[edit]

5′ 8″ +2d4 275 lb. × (1d10) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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