Myxapia (5e Creature)

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Medium humanoid, chaotic neutral

Armor Class 11
Hit Points 65 (10d8 + 20)
Speed 25 ft.

10 (+0) 12 (+1) 14 (+2) 10 (+0) 10 (+0) 14 (+2)

Saving Throws Wis +2
Skills Athletics +2, Perception +2, Persuasion +4
Damage Resistances acid
Senses blindsight 10 ft., passive Perception 12
Languages Common, and one other language
Challenge 3 (700 XP)

Amorphous. The myxapia can move through a space as narrow as one inch without squeezing.

Ooze Link. When in contact with another myxapia, both can communicate telepathically with the other. This connection breaks when they loose contact.


Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage and the creature is grappled (escape DC 13).

Ooze's Kiss. The myxapia may turn a grappled humanoid creature into another myxapia. They may use their action to kiss a willing or grappled humanoid. If the creature is unwilling, it must make a DC 13 Constitution saving throw. If it succeeds, it successfully manages to repel the kiss and is immune to the Ooze's Kiss of all myxapias for 24 hours. If it failed the saving throw, however, their lips will turn to goo. Ooze spreads around their body, converting flesh to slime. During this transformation, the myxapia's body turns into an egg-like shape, enclosing the subject, then hardening the outside of the "egg", keeping the subject trapped and protected as the transformation commences. The creature is incapacitated, while the ooze transforms into the egg. When the subject is fully converted (after around 1d4 minutes), both the subject and the myxapia fall unconscious, but the mxyapia gains a telepathic link with the fresh ooze.
While converting the humanoid, the myxapia may slightly alter some physical features such as height and they may give the humanoid features relating to one gender of their choice, not depending on the humanoid's previous gender. The shell has an AC of 8, has 200 hit points and is resistant to acid, cold, fire, lightning and all bludgeoning, piercing and slashing from nonmagical attacks. If the eggs is reduced to 0 hit points, the ooze perishes, while the subject is freed with no ill effects.

Indoctrination. 1d4 minutes after the target completes its transformation into a Myxapia, the transforming ooze establishes a mental link with the target of its oozes's kiss where it will communicate with the target and teach its “baby” how to control its new body, while also trying to indoctrinate it into ooze society and (unwittingly) into the cult of Jubilex and Kineua, the Faceless Queen. At the end of 24 hours, the subject must make three DC 13 Wisdom saving throws. The effect of the creatures indoctrination is dependent on the amount of failed saving throws:

  • 0 failed saving throws: The creature retains all of its memories and personality.
  • 1 failed saving throw: If the creature's alignment was any evil alignment, it becomes now chaotic evil. If it was any neutral alginment, it becomes chaotic neutral. If it was any good alignment, it becomes chaotic good. They retain most of their memories pertaining to family, friends and relationships and feel a strong connection to other oozes.
  • 2 failed saving throws: The creature's alignment changes to chaotic neutral and the only retain some of their previous memories relating to family friends and relationships. But they will feel a stronger connection and being with the race of oozes rather than their previous race and family.The new ooze also feels a connection between them and the ooze who converted them, similar to a parent-child relationship.
  • 3 failed saving throws: The creature's alignment is changed to chaotic neutral and they no longer feel any emotional connection to their previous family, friends and race, seeing themselves as a new being compared to their previous form. They lose all their memories and become true myxapia.

At the end of the indoctrnation, the shell that surrounds the creature softens and turns back into the Myxapia and the newly tansformed Myxapia is freed. Breaking away the shell beforehand stops the indoctrination, but does not return the creature's body to normal.

This race was made in tangent with the myxapia race stat block.

A human entered the dungeon unconcentrated, walking straight through the hallway without once looking at his feet. When he stepped into a pool of oil, or that was what he thought, he was suddenly restrained. Meanwhile, a female-looking ...creature?... rotated around his body, looking into his eyes with a curios look on her face. The only thing she said was: “Its going to be nice to get to know you.”, before she kissed him. He tried to reply back, but suddenly his mouth was filled with goo, and his arm too, and then he suddenly saw everything through a red haze, as the slime started affecting his eyes. When he saw an egg engulfing him, he fell unconscious. It didn’t take long, however, before the same voice started talking to him, explaining what happened and what was going to happen. Soon, she would be the head of a tribe of other sentient oozes, and he, no she – Yes, she preferred for him to now be a she – would be perfect as her right-hand. When the egg finally faded away, the Myxapia had a new follower.

Children of the Faceless Queen. A Mypaxia is a rare type of ooze which may be found with small gatherings of other oozes or in solitude. They prefer to reside in dark underground locations and will typically keep other non-intelligent oozes as pets and company. They prefer to avoid conflict, disguising themselves as harmless poodles of water if enemies approach. Tales tell of two power hungry cultists, worshipers of Jubilex, the creator of all oozes. They were attempting to sacrifice their daughter to the Faceless Lord. But instead of feeding on her essence, the demon lord gifted her with great power and made her its queen in the material realm. She became known as Kineua, The Faceless Queen. She gained control over all oozes and could transform a humanoid's flesh and bones to slime with just a single kiss. From her came the race of sentient oozes. They see and treat her as a motherly figure, helping their race along their way. Being creatures derived from Jubilex, they were evil at their beginning, but the influence of the Faceless Queen waned as its minions spread too hastily, transforming countless mortals into oozes. The indoctrination was often incomplete, and the new unattended converted found it easy to cling to their senses of self, rejecting both the Faceless Lord as well as their dark queen. The mypaxia of today see and treat her as a dark creator deity, fearing her and fleeing her reach and controll. Most have forsaken her terrifying vision of the cosmos, since they know mypaxia need other races to procreate and to prove they can overcome their nature.

An Oozing Infection. The body of Mypaxia is made of a thick, flowing ooze coming in a range of cool colors ranging from blue to green to purple, very rarely deviating from this spectrum. They may appear to have specifically male or female features, but they have no biological sex. They instead require a living humanoid to produce offspring. Through what is known as an ooze's kiss, the Mypaxia converts other humanoids into their own and indoctrinates them into ooze society. Mypaxias avoid spreading too fast or with illicit measures, lest they draw the ire of other sentient species. As a rule of thumb, new converts are created either as a punishment for interfering with the Mypaxia, in times where the Mypaxia grows thin or from volunteers. Still, they sometimes face vigilant attacks because of their history and misguided adventurers looking to "rescue" a volunteer from their clutches or slay them for their non-natural existence. These beings are the succubae/inccubi of the Underdark, seducing humanoids and converting them into beings like themselves.

Characters as Sentient Oozes

If transformed into a sentient ooze, a player character loses their racial traits, except ability score increases, speed and size, and their race is changed to Myxapia. Depending on the circumstances, being forcibly assigned a gender they don't identify as can traumatize a character or at least make them feel uncomfortable. A PC can decide to take a personality trait describing the character's way to deal with this situation. Depending on the level of the indoctrination, the DM may decide to assume control of the character until the indoctrination is cured. The effects of ooze's kiss and indoctrination can each be reversed. The indoctination may be reversed by a lesser restoration spell. The transformation may be reversed by a greater restoration spell if the transformation happened no longer than a year ago. Than, only a wish spell can return the creature to normal.

Variant Myxapia Abilities.

Some Myxapia have special abilities developed through total conrol of their body.

Stretch. The Myxapia can stretch their body and their reach doubles.

Acidic Ooze. The Myxapia can innatly cast the Acid Splash Cantrip (Spell Save DC determined by Constitution stat) and all Pseudopod attacks deal an extra (2d6) acid damage.

False Appearance (3/day). The Myxapia can innately cast Alter Self. When they do so, they may change the general shape of their body, such as becoming bipedal or quadrupedal.

Luminescence. On command, the Mypaxia can shed bright light in a 30-foot radius and dim light in an additional 30 ft.

Spider Climb. The Myxapia can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Psionics. The Myxapia can innatly cast the spell Calm Emotions three times a day (Spell Save DC determined by Intelligence stat) and it can telepathicaly communicate with any creature within 60ft.

Split. As a reaction, when the Myxapia would be reduced to 0 hit points, it may choose to split itself into (1d4 + 1) tiny oozes.Each of these oozes has a speed of 10ft and (1d4) hit points. These oozes are incapacitated. At the end of a long rest, any remaining oozes merge together to reform its body.

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