Muppet (5e Race)

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Muppet[edit]

Someday we'll find it, the rainbow connection. The lovers, the dreamers, and me.

Physical Description[edit]

A Muppet is a construct made by an unknown creator from felt, cloth, string, and other generally soft materials. They tend to be cartoonish and cuddly looking. Unlike some other types of constructs, Muppets have souls and individual personalities.

<---->

History[edit]

While Muppets appear to be constructs, built out of felt, cloth, and other soft materials, they have no known creator. As far as any Muppet (or anyone else for that matter) could tell you, the Muppets are just sort of here. The most prominent theories suggest that they were created by a benevolent god of music or the arts.


Society[edit]

Muppet Names[edit]

Muppets hail from all different backgrounds, so their names can be essentially anything. Clifford? Sure. Pepe? Fine. Here are some examples of famous Muppet names just to help you along anyways, though.

Male: Kermit, Gonzo, Fozzie

Female: Miss Piggy, Janice, Camilla

Muppet Traits[edit]

Ability Score Increase. Your Charisma score increases by 2 and your Dexterity increases by 1.
Age. Muppets are mature from the time they are created and they cannot die of old age.
Alignment. Muppets are almost always good and often chaotic.
Size. Your size can range from tiny to medium.
Speed. Your base walking speed is 25 feet.
Captivating Performance. Muppets have advantage on all Performance checks.
Weird Legs. Muppet legs are often off putting and disconcerting to look at. If you attack an enemy with your legs while not wearing pants, they must succeed a constitution saving throw or become frightened. The DC is 10+ your Intimidation modifier+ your proficiency bonus.
Languages. You can speak, read, and write Common and one other language of your choice.

Musician[edit]

Ability Score Increase. Your Charisma modifier increases by 1.
Musical Prowess. You are proficient in one musical instrument of your choice.

Daredevil[edit]

Ability Score Increase. Your Dexterity modifier increases by 1.


Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ ″ + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 Unbreakably Loyal
2 People Pleaser
3 Lover of Stage
4 Manager
5 Funny
6 Cunning
7 Inventive
8 Witty
d6 Ideal
1 You strive to do what you think is right
2 You want to show everyone what you can do
3 You do what you do for yourself and no one else
4 You want to push your limits to see what you can do
5 You're just trying to have a good time
6 You just want to prove that you're the best
d6 Bond
1 Your Country
2 Your Friends
3 Common Good
4 Your Pride
5 Your Work
6 Order
d6 Flaw
1 Control Freak
2 Ego Maniac
3 Push Over
4 Completely Crazy
5 Over Confident
6 Very Stubborn

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