Huge humanoid (mulrak), neutral evil
Armor Class 17 (natural armour)
Hit Points 237 (19d12 + 114)
Speed 30 ft., burrow 20 ft.
Skills Perception +11, Stealth +9
Condition Immunities blinded
Senses blindsight 60 ft. (blind beyond this radius), tremorsense 30 ft., passive Perception 21
Challenge 15 (13,000 XP)
Keen Hearing and Smell. The mulrak has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Metal Sense. The mulrak can pinpoint, by scent, the location of metal within 60 feet of him.
Stone Camouflage. The mulrak has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Tunneller. The mulrak can burrow through solid rock at half his burrow speed and leaves an 8 foot-wide, 9-foot-high tunnel in his wake.
Multiattack. The mulrak makes three attacks: one with his bite and two with his claws.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) slashing damage.
Claw. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) slashing damage.
The largest and strongest male mulraks are invariably also the oldest. Where members of other races grow frail with age, mulraks are invigorated by it, only showing the effects of age when they are at death's door.
As the strongest of mulraks, they are also the unquestioned leaders of mulraks, as they crush any who disobey their orders. While the average mulrak male lacks intellect, they more than compensate with their sheer brute strength, craggy skin, and incredible size. This causes it to resemble an angry, mobile cliff face with massive claws and a maw full of teeth that resemble nothing more than stalactites and stalagmites. Lesser mulraks revere these males to a degree that other cultures reserve for deities, hailing them as icons of brutality.