Mul (5e Race)
From D&D Wiki
|“||They look nothing like dwarves!||”|
|From Dark Sun, by Wizards of The Coast|
Muls are half dwarves by nature. Their body shape and type have the versatility and range of form like a human, with similar agility and mental flexibility. From their dwarf parent, they inherited constitution and resilience of little tough people. Due to their standing in society often lending them the status of slaves, the mul dress in the fashions of primitives, using hide and bone from beast as clothes. Another notable feature is that they tend to be bald, even the females. Their faces are stern like a dwarfs, with swept back ears. Most muls also have eyes the color of copper or green-gold.
In the land of Athas, a place of unforgiving terrain and savage people, many in power sought slaves to keep their societies in motion. The result was the union of humans and dwarves, yielding a durable creature of strength and resilience, the perfect pack mule. The name for muls comes from the word in Dwarven for strength, "mulzhennedar." Rarely are muls born free, usually bred from birth into slavery. Unfortunate dwarves and humans are forced to copulate and produce a steady stream of these slaves, who are usually seen as brutish types that can be abused like cattle.
Muls have little racial identity and are often just the slave population in a greater society. Many mark themselves with tattoos reminiscent of dwarven motifs as some semblance of identity. Muls usually are born into slavery but some have unrestrained wills for freedom that cannot be stemmed, and so they bolt. Those successful in escaping rarely feel remorse or want to return for something noble like rescuing their fellows. They usually go to make their own fortunes, some becoming mercenaries, and others, ruthless gladiators.
Having grown up in a world of brutality and abuse, muls have little use for feelings of compassion. They are usually driven and pragmatic like a dwarf, but lack any good feelings for others, even of their own race. They tend to speak in a blunt and honest manner, despising things like colorful speech and doublespeaking. Since many are torn from their families at a young age and raised under a lash to toil, they rarely know of things like love or family. Hardship has scarred their minds and hardened their hearts against friendship and only made them misanthropic. Many are cynical, but growing up among the lowest class can teach a thing or two about making alliances when the need arises.
Mul names are a mix of Dwarven and Common, as well as the local Athasian dialect.
Male: Aram, Uskar, Bost, Dorosk
Female: Aivel, Demosis, Tirshel, Raina
Human dwarf offspring
Ability Score Increase. Your Strength score increases by 2 and your Wisdom score increases by 1.
Age. Mul live lifespans similar to humans.
Alignment. They tend to be self-interested and neutral, but rarely lie and are brutally blunt.
Size. Muls are similar to humans in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Dual Origin. For the purposes of feats, you count as both human and dwarf.
Mul Vitality. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Tireless. Rather than needing the usual amount of sleep like a human, you only need to sleep for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Incredible Toughness. You are unwilling to ever give up, having endured as much as you have. As a bonus action, you can end any one of the following conditions if you are affected: poisoned, stunned, paralyzed. You must finish a long rest to use this trait again.
Born Survivor. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Languages. You can speak, read, and write Common and Dwarvish.
Random Height and Weight
|5′ 8″||+1d8||200 lb.||× (1d12) lb.|
*Height = base height + height modifier
When creating a mul character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
Mul are tough through and through. They hate to show weakness and rarely feel bad for those who are sad.
|1||I only ever care for what I want.|
|2||People need to be stronger, like me.|
|3||I'm always looking for my next meal.|
|4||I won't do anything that doesn't pay.|
|5||I don't believe in good or evil.|
|6||In this world, it's everyone for themselves.|
|7||I follow the strong.|
|8||Simplicity suffices where complexities muddle.|
|1||I want power to oppress others as I have been. (Evil)|
|2||I want the strength to stand on my own and end those who stop me. (Neutral)|
|3||I desire pain and affliction on those who abused me. (Neutral)|
|4||I will do whatever it takes to never sink down to the social abyss again. (Chaotic)|
|5||Suffering binds me to others, and we must stand strong together. (Good)|
|6||Slavery is an evil which must be abolished. (Good)|
|1||I feel nothing for the weak.|
|2||I won't save anyone unless it proves beneficial to me.|
|3||If they don't seem strong or useful, then I won't associate with them.|
|4||I feel a bond with those who helped me out of slavery, never having known family.|
|5||We at the bottom must band together to survive.|
|6||Life is more bearable with fools and friends to laugh with.|
|1||I am overly egotistical.|
|2||Money occupies my mind too much.|
|3||I am too honest.|
|4||My temper flares unpredictably.|
|5||I have nightmares still of the whip.|
|6||Nobody really ever has a meaningful relationship with me.|