Muk (5e Race)

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Physical Description[edit]


Muk is a large, sticky, amorphous Pokémon, made of living purple sludge. It has two small eyes with beady black pupils. It also has an enormous mouth with a gray tongue and strands of ooze connecting its top and bottom jaws. While it has no visible legs, it does have two arms with three fingers on each hand. However, it typically keeps one hand tucked in while it extends the other hand. Some rare specimens have been observed to be green instead. Some Muk have also adapted to more tropical climates, developing a set of yellow, green, pink, and blue stripes. The yellow, green and pink stripes, in particular, seem to shift from time to time, while their blue stripes stay in place. in addition, these more colorful Muk have small crystals protruding out of various areas of their body. The rarest of alolan muk have purple stripes in place of green.


Muk were first discovered in the Kanto Region, but were soon found all over the world. They are said to have formed magically from sludge at the bottom of toxic pools. In the tropical Alola region, Muk were introduced into the ecosystem to assist in clean-up of litter, and have fed mostly on said garbage, leading to their toxins becoming mostly crystallized, becoming akin to fangs and claws. Due to their toxins being stored in their bodies or becoming crystalised, alolan muk do not share the same potent stench as their brethren.


Muk frequently live in urban environments, where pollution runs rampant. The moister the climate, the better

Muk Names[edit]

Muk's Alolan variant. Source

Despite being oozes, Muk astonishingly enough have biological sex. Their names derive from Common, specifically using Human names. Most of the time, they are given a nickname by a potentially masochistic trainer. (No, seriously, these things REEK! Who would want one around?) Such Names tend to be in reference to some form of media, like movies or games, but they do not necessarily need to be.

Nicknames: Flubber, Great Mighty Poo, Slime ball, De Blob

Muk Traits[edit]

Toxic slime Pokémon that smell worse than feces, rotting flesh, eggs, and heavily fermented sauerkraut... Yuck
Ability Score Increase. Muk may be rancid, but they are quite hearty. Your Constitution score increases by 2.
Age. Muk can live as long as there are sufficient pollutants to feed on.
Alignment. Most muk are chaotic neutral, due to being a nuisance for the sake of survival.
Size. Muk stand a little over 3 feet tall and weigh around 66 pounds. Your size is Medium.
Speed. Your base walking speed is 25 feet. Plants do little to slow you down, non-magical plants you move through wither and die.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Poison-Type. You are immune to poison damage and the poisoned condition.
Liquid Body. Due to your aqueous body, you cannot suffocate in water.
Poison Touch. Any creature that touches you with its bare skin for the first time on its turn or is touching you at the beginning of its turn must succeed on a Constitution saving throw. The save DC is equal to 8 + your proficiency bonus + your Constitution modifier. On a failed save, the creature is poisoned until the start of its next turn.
Sludge Bomb. As an action, you can regurgitate a lump of toxic sludge that bursts out your mouth and striking creatures in a 15-foot cone. Affected creatures must make a Dexterity saving throw or take 2d8 poison damage. The DC is equal to 8 + your proficiency bonus + your Constitution modifier. The damage increases to 3d8 at 6th level, 4d8 at 11th level, and 5d8 at 16th level. Once used you cannot use this trait again until you complete a short or long rest.
Languages. You can speak, read, and write Common and Primordial (Aquan).
Subrace. Pick one from: Kantonean or Alolan.


Ability Score Increase. Your Charisma score decreases by 2 but your Constitution increases by 1.
Stench. At 3rd level, you can cast the stinking cloud spell once with this trait, centered on yourself, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell. In addition, you have disadvantage on Stealth checks made to avoid detection by creatures that can smell.
Sticky Hold. When a creature makes a Dexterity (Sleight of Hand) check to remove an item from your person, they have disadvantage on the check.


Ability Score Increase. Your Strength score increases by 1.
Gluttony. Despite being slightly smaller than your Kantonean cousins, you have a voracious appetite. You require as much food and drink as a Large creature does.
Power of Chemistry. The toxic chemicals you've consumed has caused crystals to grow on your arms, allowing you to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Extra Language. You can speak, read and write Undercommon.

Random Height and Weight[edit]

3′ 8″ +2d4 66 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a muk character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d4 Personality Trait
1 Friendly. I enjoy showing affection to those that don't mind my stench
2 Orderly. I feel as though my time is best spent polluting as much water as I can
3 Arrogance. Some call me stinky... I prefer putrid
4 Cynical. The best people are those that can't smell
d4 Ideal
1 Affection. I want to be loved by someone
2 Contentment. We love to stink and pollute, so why change it?
3 Tradition. We eat, and eat, and eat. All to survive. To not eat is suicide
4 Peace. If everyone had no sense of smell, we could coexist with other races as a non-pest
d6 Bond
1 Friendship. My trainer is my friend.
2 Camaraderie. My trainer is my ally.
3 Modesty. My trainer is brave to want me around.
4 Subordinate. My trainer sees me as a tool... their right.
5 Supportive. My trainer needs me to help him through tough times
6 Mutualist. Me and my trainer bring out our best.
d4 Flaw
1 Touchy. I tend to get physical, both when angry and happy
2 Stubborn. I don't care if people want to go. I'm staying!
3 Boisterous. I tend to make noise when it suits me, and no one else
4 Poor manners. I belch and do other things to make people uncomfortable

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