Moves (Kanto Supplement)

From D&D Wiki

Jump to: navigation, search
Moves Category Type Damage Number/Day Description Status Description Save
Absorb Special GRASS 1d6+Int 5 User recovers half the HP inflicted on opponent. Burn Takes 1d8 fire damage and halves physical damage dealt STR
Acid Special POISON 1d8+Int 6 May lower opponent's Wisdom by 1, 3 turn. Wis save Freeze petrified 10% chance to thaw. fire type thaw DEX
Acid Armor Status POISON 4 Sharply raises user's Defense. +2 AC Paralyze Become last in init. 50% chance to do nothing INT
Agility Status PSYCHIC 6 Sharply raises user's Speed. +15ft move Poison Disadvantage on all attacks and ability checks. CON
Amnesia Status PSYCHIC 5 Sharply raises user's Wisdom. +2 Wis Confused fear/charm WIS
Aurora Beam Special ICE 1d6+Int 5 May lower opponent's Attack. Str save -1 Str Sleep unconscious for 3 turns CHA
Barrage Physical NORMAL 1d4+Str 3x 5 Hits 3 times in one turn. 3 attacks.
Barrier Status PSYCHIC 5 Sharply raises user's Defense. +2 AC flinching = grapple or prone
Bide Physical NORMAL 2 User takes damage for two turns then strikes back double.
Bind Physical NORMAL 1d4 2 Grapple check, Traps opponent, damaging them for 3 turns.
Bite Physical DARK 2d8+Str 5 Grapple on hit.
Blizzard Special ICE 10d6+Int 1 May freeze opponent. Dex save lower atk = str
Body Slam Physical NORMAL 5d6+Str 3 May paralyze opponent. Int Save lower special atk = int
Bone Club Physical GROUND 4d6+Str 4 Move back 5ft on hit. lower special def = wis
Bonemerang Physical GROUND 2d6 2x+dex 2 Hits twice in one turn. lower def = AC
Bubble Special WATER 2d6+int 6 May lower opponent's Speed. -10ft speed Dex save lower speed = movement
Bubble Beam Special WATER 4d6+int 4 May lower opponent's Speed. -10ft speed Dex save lower evasiveness = dex
Clamp Physical WATER 2d6 2 Grapple check, Traps opponent, damaging them for 2 turns.
Comet Punch Physical NORMAL 3d4 3x+Str 3 Hits 3 times in one turn. 3 attack rolls, if a miss then stop attacking.
Confuse Ray Status GHOST 2 Confuses opponent.
Confusion Special PSYCHIC 3d6 5 May confuse opponent. Wis Save
Constrict Physical NORMAL 1d4+Str 7 Target is grappled on hit.
Conversion Status NORMAL 6 Changes user's type to that of its first move.
Counter Physical FIGHTING 4 When hit by a Physical Attack, user strikes back with 2x power.
Crabhammer Physical WATER 6d6+Str 2 High critical hit ratio. 18-20
Cut Physical NORMAL 2d6+Str 6
Defense Curl Status NORMAL 8 Raises user's Defense. +1AC
Dig Physical GROUND 4d6 2 Digs underground on first turn, attacks on second. Can also escape from caves.
Disable Status NORMAL 4 Opponent can't use its last attack for a few turns. 4 turns
Dizzy Punch Physical NORMAL 3d6+Str 2 May confuse opponent. Wis Save
Double Kick Physical FIGHTING 1d10 2x+Str 6 Hits twice in one turn. 2 attacks
Double Slap Physical NORMAL 1d4 2x+Str 2 Hits 2 times in one turn. 2 attacks.
Double Team Status NORMAL 3 Raises user's Evasiveness.
Double-Edge Physical NORMAL 8d6+Str 3 User receives recoil damage. 1/2 damage dealt
Dragon Rage Special DRAGON 2 Always inflicts 30 HP.
Dream Eater Special PSYCHIC 4d6+Int 3 User recovers half the HP inflicted on a sleeping opponent.
Drill Peck Physical FLYING 3d6+Str 4
Earthquake Physical GROUND 5d6 2 Power is doubled if opponent is underground from using Dig.
Egg Bomb Physical NORMAL 5d6+Dex 2
Ember Special FIRE 1d6+Int 5 May burn opponent. Str save
Explosion Physical NORMAL 20d6 1 User faints.
Fire Blast Special FIRE 8d6+Int 1 May burn opponent. Str save
Fire Punch Physical FIRE 3d8+Str 3 May burn opponent. Str save
Fire Spin Special FIRE 1d6 3 Traps opponent, damaging them for 4 turns.
Fissure Physical GROUND 1 One-Hit-KO, if it hits.
Flamethrower Special FIRE 8d6+Int 3 May burn opponent. Str save
Flash Status NORMAL 4 Lowers opponent's Accuracy. -1 to hit
Fly Physical FLYING 8d6+Str 3 Flies up 20ft on first turn, attacks on second turn.
Focus Energy Status NORMAL 6 Increases critical hit ratio. 18-20 crits no stacking
Fury Attack Physical NORMAL 1d4 5x+Str 4 Hits 5 times in one turn. 5 attacks.
Fury Swipes Physical NORMAL 3d4 5x+Str 3 Hits 5 times in one turn. 5 attacks.
Glare Status NORMAL 6 Paralyzes opponent.
Growl Status NORMAL 8 Lowers opponent's Strength. -1Str
Growth Status NORMAL 8 Raises user's Attack and Special Attack. +1Str and Int
Guillotine Physical NORMAL 1 One-Hit-KO, if it hits.
Gust Special FLYING 3d8+Int 7 Hits Pokémon using Fly/Bounce with double power.
Harden Status NORMAL 6 Raises user's Defense. +1 AC
Haze Status ICE 6 Resets all stat changes.
Headbutt Physical NORMAL 5d8+Str 3 Push back 5ft on hit.
High Jump Kick Physical FIGHTING 7d10+Str 2 If it misses, the user loses half their HP.
Horn Attack Physical NORMAL 4d8+Str 5
Horn Drill Physical NORMAL 1 One-Hit-KO, if it hits.
Hydro Pump Special WATER 10d6+Int 1
Hyper Beam Special NORMAL 10d10+Int 1 User must recharge next turn.
Hyper Fang Physical NORMAL 2d10+Str 3 Grapple on hit.
Hypnosis Status PSYCHIC 4 Puts opponent to sleep.
Ice Beam Special ICE 7d8 2 May freeze opponent. Dex save
Ice Punch Physical ICE 6d6 3 May freeze opponent. Dex save
Jump Kick Physical FIGHTING 8d8 2 If it misses, the user loses half their HP.
Karate Chop Physical FIGHTING 3d8 5 High critical hit ratio. crits on 17-20
Kinesis Status PSYCHIC 3 Lowers opponent's Accuracy. -1 to hit
Leech Life Physical BUG 3d6 2 User recovers half the HP inflicted on opponent.
Leech Seed Status GRASS 2 User steals HP from opponent each turn. 1d6 until switch. doesnt work on grass
Leer Status NORMAL 6 Lowers opponent's Defense. -1 AC
Lick Physical GHOST 1d6 6 May paralyze opponent. Int Save
Light Screen Status PSYCHIC 6 Halves damage from Special attacks for 5 turns.
Lovely Kiss Status NORMAL 2 Puts opponent to sleep.
Low Kick Physical FIGHTING 4 1d6 Small, 2d6 Medium, 3d6 Large
Meditate Status PSYCHIC 8 Raises user's Attack. +1Str
Mega Drain Special GRASS 2d6 3 User recovers half the HP inflicted on opponent.
Mega Kick Physical NORMAL 11d6 1
Mega Punch Physical NORMAL 3d6 4
Metronome Status NORMAL 2 User performs any move in the game at random.
Mimic Status NORMAL 2 Copies the opponent's last move.
Minimize Status NORMAL 2 Sharply raises user's Evasiveness. +2 Dex
Mirror Move Status FLYING 4 User performs the opponent's last move.
Mist Status ICE 6 User's stats cannot be changed for a period of time. 3 turns
Night Shade Special GHOST 3 Inflicts damage equal to user's level. x3
Pay Day Physical NORMAL 2d6 4 A small amount of money is gained after the battle resolves.
Peck Physical FLYING 1d6 7
Petal Dance Special GRASS 11d6 2 User attacks for 2 turns but then becomes confused.
Pin Missile Physical BUG 1d6+Dex 4 Hits 4 times in one turn. 4 attacks.
Poison Gas Status POISON 8 Poisons opponent.
Poison Powder Status POISON 7 Poisons opponent.
Poison Sting Physical POISON 1d4+Str 7 May poison the opponent. Con Save
Pound Physical NORMAL 2d6+str 7
Psybeam Special PSYCHIC 2d6+int 4 May confuse opponent. Wis Save
Psychic Special PSYCHIC 3d6 +int 2 May lower opponent's Special Defense. WisSave -1wis
Psywave Special PSYCHIC 3 Inflicts damage 3x level.
Quick Attack Physical NORMAL 2d6+Str 6 User attacks first.
Rage Physical NORMAL 1d8+Str 4 Raises user's Attack when hit. +1Str
Razor Leaf Physical GRASS 2d6+Dex 5 High critical hit ratio. 17-20
Razor Wind Special NORMAL 4d6+Int 2 Charges on first turn, attacks on second. High critical hit ratio. 17-20
Recover Status NORMAL 2 User recovers half its max HP.
Reflect Status PSYCHIC 4 Halves damage from Physical attacks for 5 turns.
Rest Status PSYCHIC 2 User sleeps for 2 turns, but user is fully healed.
Roar Status NORMAL 4 In battles, the opponent switches. In the wild, the Pokémon runs.
Rock Slide Physical ROCK 2d6+Dex 2 Dex Save or be knocked prone
Rock Throw Physical ROCK 1d6+Dex 3
Rolling Kick Physical FIGHTING 2d6+Str 3 on hit push back 5ft
Sand Attack Status GROUND 3 Lowers opponent's Accuracy. -1 to hit
Scratch Physical NORMAL 1d6+Str 7
Screech Status NORMAL 8 Sharply lowers opponent's Defense. -2AC
Seismic Toss Physical FIGHTING 4 Inflicts damage equal to user's level. x3
Self-Destruct Physical NORMAL 12d10 1 User faints.
Sharpen Status NORMAL 6 Raises user's Attack. +1Str
Sing Status NORMAL 3 May put opponent to sleep. Cha Save
Skull Bash Physical NORMAL 10d6+Str 2 Raises Defense on first turn +1AC, attacks on second.
Sky Attack Physical FLYING 10d6+Str 1 Charges on first turn, attacks on second. On hit knock prone.
Slam Physical NORMAL 4d6+Str 4
Slash Physical NORMAL 2d6+Str 4 High critical hit ratio. 17-20
Sleep Powder Status GRASS 3 Puts opponent to sleep.
Sludge Special POISON 2d6+Int 4 May poison opponent. Con Save
Smog Special POISON 1d6 4 May poison opponent. Con Save 15ft cloud
Smokescreen Status NORMAL 4 Lowers opponent's Accuracy. -1 to hit
Soft-Boiled Status NORMAL 2 User recovers half its max HP.
Solar Beam Special GRASS 11d6+Int 2 Charges on first turn, attacks on second.
Sonic Boom Special NORMAL 4 Always inflicts 15 HP.
Spike Cannon Physical NORMAL 1d4 2x+Dex 3 Hits 2 times in one turn.
Splash Status NORMAL 8 Doesn't do ANYTHING.
Spore Status GRASS 3 Puts opponent to sleep.
Stomp Physical NORMAL 2d6+Str 4 On hit knock prone.
Strength Physical NORMAL 3d6+Str 3 Grapple on hit.
String Shot Status BUG 8 Sharply lowers opponent's Speed. -20ft
Struggle Physical NORMAL 1d4+Str Only usable when all PP are gone. Hurts the user.
Stun Spore Status GRASS 6 May paralyze opponent. Str Save
Submission Physical FIGHTING 6d6+str 4 User receives recoil damage. 1/2
Substitute Status NORMAL 2 Uses HP to creates a decoy that takes hits. 1/4hp
Super Fang Physical NORMAL 2 Always takes off half of the opponent's HP.
Supersonic Status NORMAL 4 May confuse opponent. Wis Save
Surf Special WATER 8d6+Int 3 Hits all adjacent Pokémon.
Swift Special NORMAL 3d10 4 Always hits
Swords Dance Status NORMAL 4 Sharply raises user's Attack. +2Str
Tackle Physical NORMAL 1d6+Str 7
Tail Whip Status NORMAL 6 Lowers opponent's Defense. -1AC
Take Down Physical NORMAL 6d8+Str 4 User receives recoil damage. 1/2
Teleport Status PSYCHIC 4 Allows user to flee wild battles; also warps player to last PokéCenter.
Thrash Physical NORMAL 6d8 2 turns +Str 2 User attacks for 2 turns but then becomes confused.
Thunder Special ELECTRIC 10d6+int 2 May paralyze opponent. Int Save
Thunder Punch Physical ELECTRIC 6d6+Str 3 May paralyze opponent. Int Save
Thunder Shock Special ELECTRIC 2d8+Int 6 May paralyze opponent. Int Save
Thunder Wave Status ELECTRIC 4 Paralyzes opponent.
Thunderbolt Special ELECTRIC 5d10+Int 3 May paralyze opponent. Int Save
Toxic Status POISON 2 Badly poisons opponent.
Transform Status NORMAL 2 User takes on the form and attacks of the opponent.
Tri Attack Special NORMAL 3d12 2 May paralyze(Int Save), burn(Str Save) or freeze (Dex save) opponent.
Twineedle Physical BUG 2d8 2x +Dex 4 Hits twice in one turn. May poison opponent. Con save
Vice Grip Physical NORMAL 5d6+Str 6 Grapple on hit
Vine Whip Physical GRASS 1d8+Str 5 10ft range
Water Gun Special WATER 4d6+Int 5
Waterfall Physical WATER 6d6+Str 3 Push back 10ft on hit.
Whirlwind Status NORMAL 4 In battles, the opponent switches. In the wild, the Pokémon runs.
Wing Attack Physical FLYING 5d6+Str 7
Withdraw Status WATER 8 Raises user's Defense. +1AC
Wrap Physical NORMAL 1d4+Str 4 Grapple check, Traps opponent, damaging them for 3 turns.



Back to Main Page5e HomebrewCampaign SettingsKanto (5e Campaign Setting)

Home of user-generated,
homebrew pages!


Advertisements: