Move List (Pokémon Supplement)

From D&D Wiki

Jump to: navigation, search
Moves Category Type Damage Number/Day Description Status Description Save
Absorb Special GRASS 1d6+Int 5 User recovers half the HP inflicted on opponent. Burn Takes 1d8 fire damage and halves physical damage dealt STR
Acid Special POISON 1d8+Int 6 May lower opponent's Wisdom by 1, 3 turn. Wis save Freeze petrified 10% chance to thaw. fire type thaw DEX
Acid Armor Status POISON 4 Sharply raises user's Defense. +2 AC Paralyze Become last in init. 50% chance to do nothing INT
Agility Status PSYCHIC 6 Sharply raises user's Speed. +15ft move Poison Disadvantage on all attacks and ability checks. CON
Amnesia Status PSYCHIC 5 Sharply raises user's Wisdom. +2 Wis Confused fear/charm WIS
Aurora Beam Special ICE 1d6+Int 5 May lower opponent's Attack. Str save -1 Str Sleep unconscious for 3 turns CHA
Barrage Physical NORMAL 1d4+Str 3x 5 Hits 3 times in one turn. 3 attacks.
Barrier Status PSYCHIC 5 Sharply raises user's Defense. +2 AC flinching = grapple or prone
Bide Physical NORMAL 2 User takes damage for two turns then strikes back double.
Bind Physical NORMAL 1d4 2 Grapple check, Traps opponent, damaging them for 3 turns.
Bite Physical DARK 2d8+Str 5 Grapple on hit.
Blizzard Special ICE 10d6+Int 1 May freeze opponent. Dex save lower atk = str
Body Slam Physical NORMAL 5d6+Str 3 May paralyze opponent. Int Save lower special atk = int
Bone Club Physical GROUND 4d6+Str 4 Move back 5ft on hit. lower special def = wis
Bonemerang Physical GROUND 2d6 2x+dex 2 Hits twice in one turn. lower def = AC
Bubble Special WATER 2d6+int 6 May lower opponent's Speed. -10ft speed Dex save lower speed = movement
Bubble Beam Special WATER 4d6+int 4 May lower opponent's Speed. -10ft speed Dex save lower evasiveness = dex
Clamp Physical WATER 2d6 2 Grapple check, Traps opponent, damaging them for 2 turns.
Comet Punch Physical NORMAL 3d4 3x+Str 3 Hits 3 times in one turn. 3 attack rolls, if a miss then stop attacking.
Confuse Ray Status GHOST 2 Confuses opponent.
Confusion Special PSYCHIC 3d6 5 May confuse opponent. Wis Save
Constrict Physical NORMAL 1d4+Str 7 Target is grappled on hit.
Conversion Status NORMAL 6 Changes user's type to that of its first move.
Counter Physical FIGHTING 4 When hit by a Physical Attack, user strikes back with 2x power.
Crabhammer Physical WATER 6d6+Str 2 High critical hit ratio. 18-20
Cut Physical NORMAL 2d6+Str 6
Defense Curl Status NORMAL 8 Raises user's Defense. +1AC
Dig Physical GROUND 4d6 2 Digs underground on first turn, attacks on second. Can also escape from caves.
Disable Status NORMAL 4 Opponent can't use its last attack for a few turns. 4 turns
Dizzy Punch Physical NORMAL 3d6+Str 2 May confuse opponent. Wis Save
Double Kick Physical FIGHTING 1d10 2x+Str 6 Hits twice in one turn. 2 attacks
Double Slap Physical NORMAL 1d4 2x+Str 2 Hits 2 times in one turn. 2 attacks.
Double Team Status NORMAL 3 Raises user's Evasiveness.
Double-Edge Physical NORMAL 8d6+Str 3 User receives recoil damage. 1/2 damage dealt
Dragon Rage Special DRAGON 2 Always inflicts 30 HP.
Dream Eater Special PSYCHIC 4d6+Int 3 User recovers half the HP inflicted on a sleeping opponent.
Drill Peck Physical FLYING 3d6+Str 4
Earthquake Physical GROUND 5d6 2 Power is doubled if opponent is underground from using Dig.
Egg Bomb Physical NORMAL 5d6+Dex 2
Ember Special FIRE 1d6+Int 5 May burn opponent. Str save
Explosion Physical NORMAL 20d6 1 User faints.
Fire Blast Special FIRE 8d6+Int 1 May burn opponent. Str save
Fire Punch Physical FIRE 3d8+Str 3 May burn opponent. Str save
Fire Spin Special FIRE 1d6 3 Traps opponent, damaging them for 4 turns.
Fissure Physical GROUND 1 One-Hit-KO, if it hits.
Flamethrower Special FIRE 8d6+Int 3 May burn opponent. Str save
Flash Status NORMAL 4 Lowers opponent's Accuracy. -1 to hit
Fly Physical FLYING 8d6+Str 3 Flies up 20ft on first turn, attacks on second turn.
Focus Energy Status NORMAL 6 Increases critical hit ratio. 18-20 crits no stacking
Fury Attack Physical NORMAL 1d4 5x+Str 4 Hits 5 times in one turn. 5 attacks.
Fury Swipes Physical NORMAL 3d4 5x+Str 3 Hits 5 times in one turn. 5 attacks.
Glare Status NORMAL 6 Paralyzes opponent.
Growl Status NORMAL 8 Lowers opponent's Strength. -1Str
Growth Status NORMAL 8 Raises user's Attack and Special Attack. +1Str and Int
Guillotine Physical NORMAL 1 One-Hit-KO, if it hits.
Gust Special FLYING 3d8+Int 7 Hits Pokémon using Fly/Bounce with double power.
Harden Status NORMAL 6 Raises user's Defense. +1 AC
Haze Status ICE 6 Resets all stat changes.
Headbutt Physical NORMAL 5d8+Str 3 Push back 5ft on hit.
High Jump Kick Physical FIGHTING 7d10+Str 2 If it misses, the user loses half their HP.
Horn Attack Physical NORMAL 4d8+Str 5
Horn Drill Physical NORMAL 1 One-Hit-KO, if it hits.
Hydro Pump Special WATER 10d6+Int 1
Hyper Beam Special NORMAL 10d10+Int 1 User must recharge next turn.
Hyper Fang Physical NORMAL 2d10+Str 3 Grapple on hit.
Hypnosis Status PSYCHIC 4 Puts opponent to sleep.
Ice Beam Special ICE 7d8 2 May freeze opponent. Dex save
Ice Punch Physical ICE 6d6 3 May freeze opponent. Dex save
Jump Kick Physical FIGHTING 8d8 2 If it misses, the user loses half their HP.
Karate Chop Physical FIGHTING 3d8 5 High critical hit ratio. crits on 17-20
Kinesis Status PSYCHIC 3 Lowers opponent's Accuracy. -1 to hit
Leech Life Physical BUG 3d6 2 User recovers half the HP inflicted on opponent.
Leech Seed Status GRASS 2 User steals HP from opponent each turn. 1d6 until switch. doesnt work on grass
Leer Status NORMAL 6 Lowers opponent's Defense. -1 AC
Lick Physical GHOST 1d6 6 May paralyze opponent. Int Save
Light Screen Status PSYCHIC 6 Halves damage from Special attacks for 5 turns.
Lovely Kiss Status NORMAL 2 Puts opponent to sleep.
Low Kick Physical FIGHTING 4 1d6 Small, 2d6 Medium, 3d6 Large
Meditate Status PSYCHIC 8 Raises user's Attack. +1Str
Mega Drain Special GRASS 2d6 3 User recovers half the HP inflicted on opponent.
Mega Kick Physical NORMAL 11d6 1
Mega Punch Physical NORMAL 3d6 4
Metronome Status NORMAL 2 User performs any move in the game at random.
Mimic Status NORMAL 2 Copies the opponent's last move.
Minimize Status NORMAL 2 Sharply raises user's Evasiveness. +2 Dex
Mirror Move Status FLYING 4 User performs the opponent's last move.
Mist Status ICE 6 User's stats cannot be changed for a period of time. 3 turns
Night Shade Special GHOST 3 Inflicts damage equal to user's level. x3
Pay Day Physical NORMAL 2d6 4 A small amount of money is gained after the battle resolves.
Peck Physical FLYING 1d6 7
Petal Dance Special GRASS 11d6 2 User attacks for 2 turns but then becomes confused.
Pin Missile Physical BUG 1d6+Dex 4 Hits 4 times in one turn. 4 attacks.
Poison Gas Status POISON 8 Poisons opponent.
Poison Powder Status POISON 7 Poisons opponent.
Poison Sting Physical POISON 1d4+Str 7 May poison the opponent. Con Save
Pound Physical NORMAL 2d6+str 7
Psybeam Special PSYCHIC 2d6+int 4 May confuse opponent. Wis Save
Psychic Special PSYCHIC 3d6 +int 2 May lower opponent's Special Defense. WisSave -1wis
Psywave Special PSYCHIC 3 Inflicts damage 3x level.
Quick Attack Physical NORMAL 2d6+Str 6 User attacks first.
Rage Physical NORMAL 1d8+Str 4 Raises user's Attack when hit. +1Str
Razor Leaf Physical GRASS 2d6+Dex 5 High critical hit ratio. 17-20
Razor Wind Special NORMAL 4d6+Int 2 Charges on first turn, attacks on second. High critical hit ratio. 17-20
Recover Status NORMAL 2 User recovers half its max HP.
Reflect Status PSYCHIC 4 Halves damage from Physical attacks for 5 turns.
Rest Status PSYCHIC 2 User sleeps for 2 turns, but user is fully healed.
Roar Status NORMAL 4 In battles, the opponent switches. In the wild, the Pokémon runs.
Rock Slide Physical ROCK 2d6+Dex 2 Dex Save or be knocked prone
Rock Throw Physical ROCK 1d6+Dex 3
Rolling Kick Physical FIGHTING 2d6+Str 3 on hit push back 5ft
Sand Attack Status GROUND 3 Lowers opponent's Accuracy. -1 to hit
Scratch Physical NORMAL 1d6+Str 7
Screech Status NORMAL 8 Sharply lowers opponent's Defense. -2AC
Seismic Toss Physical FIGHTING 4 Inflicts damage equal to user's level. x3
Self-Destruct Physical NORMAL 12d10 1 User faints.
Sharpen Status NORMAL 6 Raises user's Attack. +1Str
Sing Status NORMAL 3 May put opponent to sleep. Cha Save
Skull Bash Physical NORMAL 10d6+Str 2 Raises Defense on first turn +1AC, attacks on second.
Sky Attack Physical FLYING 10d6+Str 1 Charges on first turn, attacks on second. On hit knock prone.
Slam Physical NORMAL 4d6+Str 4
Slash Physical NORMAL 2d6+Str 4 High critical hit ratio. 17-20
Sleep Powder Status GRASS 3 Puts opponent to sleep.
Sludge Special POISON 2d6+Int 4 May poison opponent. Con Save
Smog Special POISON 1d6 4 May poison opponent. Con Save 15ft cloud
Smokescreen Status NORMAL 4 Lowers opponent's Accuracy. -1 to hit
Soft-Boiled Status NORMAL 2 User recovers half its max HP.
Solar Beam Special GRASS 11d6+Int 2 Charges on first turn, attacks on second.
Sonic Boom Special NORMAL 4 Always inflicts 15 HP.
Spike Cannon Physical NORMAL 1d4 2x+Dex 3 Hits 2 times in one turn.
Splash Status NORMAL 8 Doesn't do ANYTHING.
Spore Status GRASS 3 Puts opponent to sleep.
Stomp Physical NORMAL 2d6+Str 4 On hit knock prone.
Strength Physical NORMAL 3d6+Str 3 Grapple on hit.
String Shot Status BUG 8 Sharply lowers opponent's Speed. -20ft
Struggle Physical NORMAL 1d4+Str Only usable when all PP are gone. Hurts the user.
Stun Spore Status GRASS 6 May paralyze opponent. Str Save
Submission Physical FIGHTING 6d6+str 4 User receives recoil damage. 1/2
Substitute Status NORMAL 2 Uses HP to creates a decoy that takes hits. 1/4hp
Super Fang Physical NORMAL 2 Always takes off half of the opponent's HP.
Supersonic Status NORMAL 4 May confuse opponent. Wis Save
Surf Special WATER 8d6+Int 3 Hits all adjacent Pokémon.
Swift Special NORMAL 3d10 4 Always hits
Swords Dance Status NORMAL 4 Sharply raises user's Attack. +2Str
Tackle Physical NORMAL 1d6+Str 7
Tail Whip Status NORMAL 6 Lowers opponent's Defense. -1AC
Take Down Physical NORMAL 6d8+Str 4 User receives recoil damage. 1/2
Teleport Status PSYCHIC 4 Allows user to flee wild battles; also warps player to last PokéCenter.
Thrash Physical NORMAL 6d8 2 turns +Str 2 User attacks for 2 turns but then becomes confused.
Thunder Special ELECTRIC 10d6+int 2 May paralyze opponent. Int Save
Thunder Punch Physical ELECTRIC 6d6+Str 3 May paralyze opponent. Int Save
Thunder Shock Special ELECTRIC 2d8+Int 6 May paralyze opponent. Int Save
Thunder Wave Status ELECTRIC 4 Paralyzes opponent.
Thunderbolt Special ELECTRIC 5d10+Int 3 May paralyze opponent. Int Save
Toxic Status POISON 2 Badly poisons opponent.
Transform Status NORMAL 2 User takes on the form and attacks of the opponent.
Tri Attack Special NORMAL 3d12 2 May paralyze(Int Save), burn(Str Save) or freeze (Dex save) opponent.
Twineedle Physical BUG 2d8 2x +Dex 4 Hits twice in one turn. May poison opponent. Con save
Vice Grip Physical NORMAL 5d6+Str 6 Grapple on hit
Vine Whip Physical GRASS 1d8+Str 5 10ft range
Water Gun Special WATER 4d6+Int 5
Waterfall Physical WATER 6d6+Str 3 Push back 10ft on hit.
Whirlwind Status NORMAL 4 In battles, the opponent switches. In the wild, the Pokémon runs.
Wing Attack Physical FLYING 5d6+Str 7
Withdraw Status WATER 8 Raises user's Defense. +1AC
Wrap Physical NORMAL 1d4+Str 4 Grapple check, Traps opponent, damaging them for 3 turns.

Main Page5e Homebrew5e SourcebooksPokemon (5e Sourcebook)

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures, Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures, Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors