Mouse (5e Race)
From D&D Wiki
Oh my gosh he is so cute!
WHO SAID THAT!?
|Reepicheep from Narnia, Sourced from WikiNarnia|
The typical mouse does not actually have huge ears like Jerry. Rather, they have thin small ears on the sides of their heads. Their eyes are small and beady and their body is covered in short fur. All mice have heads that point like a snout and end in a fleshy nose and whiskers. Some have buckteeth. Mice are well known for their naked tails which resemble worms. Their bodies are pellet-shaped, lacking a distinct waist or hips. Their hands and feet are naked paws. They have prehensile hands to hold a sword fitting their size.
Mice were originally simple creatures that lived as all animals did. They survived and lived without much thought. Gods did not exist to them and they showed reverence for anything but their own satisfied bellies. One day, under a storm, did they finally raise their heads. Amidst the horrific tempest, they discovered the power of god. Aslan, the guiding light of the world, granted them enlightened minds and sheltered them from the storm. From him, they learned of speech, chivalry, sword fighting and many other civilized aspects. They pledged their lives for the king and so became his knights.
Mice tend to appear quite chivalrous, as Aslan had taught them. However, this is only an act. They know their size is ridiculous and ridiculed and so they fear no underhanded tactic. One would be surprised of their repertoire in battle. A mouse may challenge someone to a duel, but the moment they turn their back they would make their attack. This trickery is what has allowed their species to survive as long as they have. They are descended from the mice of old that lived in the walls of houses and in the grass of fields. They have no empire to call their own, though you can come across the occasional mice village... if you don't accidentally trample it first.
Literally just mice.
Ability Score Increase. Your Dexterity score increases by 2.
Age. Mice have a very short lifespan. They only live to 30 years old and reach maturity at 5.
Alignment. Mice tend toward good. Having just developed a consciousness, they want to put it to use. The less intelligent the mouse, the further away from lawful good they venture.
Size. Your size is Tiny.
Speed. Your base walking speed is 20 feet.
Darkvision. You have become accustomed to the dark from your ancestors who lived in holes in walls. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Nose. You have a good nose, capable of sniffing out cheese... or enemies. You have advantage on Wisdom (Perception) checks using your sense of smell.
Languages. You can speak, read and write Common.
Subrace. Choose either the Explorer or Settler subrace.
Explorer mice are those who wander, becoming thieves; knights; and explorers. They are not as naturally well mannered as their more civilized cousins, but they make up for it in character.
Ability Score Increase. Your Charisma score increases by 1.
Scurry. You move faster than your home-bound cousins. Your movement speed is 35 feet.
Naturally Stealthy. You can Hide when only lightly obscured or when you are next to a creature at least one size larger than you.
Settler mice usually stay in one place. Because they don't travel much, their fur is often more pristine than their cousins. They are also not prone to steal, but invent, and they are very mannerly. They are also more likely to have a practical job, like Chefs and Teachers
Ability Score Increase. Your Intelligence score increases by 1.
Quick Study. You have proficiency in one skill of your choice from: Arcana, History, Investigation, Nature or Religion.
Household Work. You are proficient with one artisan's tool of your choice.
Languages. You can speak, read and write one other language of your choice.
Random Height and Weight
|0′ 6″||+1d4||4 lb.||× 1 lb.|
*Height = base height + height modifier