Mothkin (5e Race)

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Mothkin[edit]

A race of evolved Moths, whose species varies heavily depending on their environment.

Physical Description[edit]

Mothkin as a race are small, moth-like creatures adorned with fur, antennae, and wings. Mothkin vary widely in color, covering nearly the entire spectrum along with having various patterns on their wings. A mothkin's pattern reflects the environment they grew up in. Mothkin also typically have large eyes which take up a relatively large portion of their face, despite providing normal vision. It is suspected these eyes are a physical attribute that has never been evolved.

History[edit]

Mothkin have existed for many years, mostly hiding away in deep forests, deep cave systems, or other regions that are mostly sectioned off from normal society so their existence is widely unknown for most of history. This is not always the case though, as many mothkin are outgoing and part of towns as normal folk.

Mothkin Names[edit]

Mothkin tend to name themselves after something involving whatever subrace that they are, however some take on typical fey names.

Male: Slyvon, Hidor, Indigo, Mossy, Sorrel, Lifton, Roylan, Cerith, Ailean, Bran

Female: Eithne, Mordag, Tulip, Clover, Scallop, Talleen, Murex, Prinseen, Emerald, Azore

Society[edit]

A large part of traditional mothkin society worships the sun- not a god of the sun, but the sun itself. Most mothkin societies will not have lights as a part of day to day life due to an unwillingness to forsake their god, which means that many mothkin are enamored with lights. There are different types of mothkin settlements, some intertwining themselves with other towns and villages and adopting their traditions.

Ability Score Increase. Your Dexterity score increases by 2
Age. Mothkin reach adulthood around the age of 10, and live for around 60 years with the final 5 years being drastically faster.
Alignment. Mothkin tend to be neutral in nature due to their tendency to keep to themselves and not meddle with others' business unnecessarily.
Size. Mothkin range from about 3 to 5 feet in height, and tend to weigh around 80 to 150 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet, and your base flying speed is 5 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
One with nature. As Mothkin are naturally part of nature you have proficiency with the survival skill
Lamp?. When in the presence of any major light source, you must make a DC 11 Wisdom saving throw or become distracted by the light. Whether or not a light source would activate this is up to you and your DM (for example, a torch would not activate it but the light cantrip would.) On a failure, enemies have advantage on attacks against you, you must use at least half your movement to safely move towards the light source, and you cannot move away from the light source. You can repeat this saving throw at the beginning of your turn. Only one light source can grab your attention at a time.
Multiple Limbs. As an insect, you have an additional pair of arms. Your main set of arms have claws shaped like a traditional hand and can be used as such. Your second set of arms is not as evolved, with insect-like claws. These claws can still be used to swim, climb, hold things, pick up things, and work as somatic components (if your DM allows it) but are unable to use weapons. You may also require custom armor or clothing due to your non-conventional form.
Languages. You can speak, read, and write Common and Slyvan.

Subraces[edit]

Soot-Moth[edit]

Your people’s time spent in heavily polluted areas has granted changes to your fur and body, you have evolved into a species focused on stealth and your body has grown resistant to your conditions.

Ability Score Increase. Your Constitution score increases by 1
Soot Disguise. Due to your growing in pollution filled areas, your fur has evolved to reflect such. While standing still you have advantage on stealth checks.
Polluted Growth. Growing in pollution has effects on one's body, you have resistance to poison damage.
Dark nature. You are proficient in the Stealth skill.
Colours. Soot Moths tend to be colored in dark shades like grays, blacks, and deep blues.

Forest Moth[edit]

Your time spent in forests indulging yourself in nature has caused you to evolve to be the most closely related to your original form, as such, you are more in touch with your body.

Ability Score Increase. Your intelligence score increases by 1
Enhanced Antennae. As a mothkin more in touch with nature, your antennae reflect this and you have advantage on perception checks made with smell or hearing.
Strengthened Limbs. Your flying speed, and walking speed both increase by 5 feet.
Dominator of the senses. You have proficiency in the Perception skill
Adept sense. You have the ability to increase your senses to unnatural levels. For one hour, you have blindsight out to 20ft. You cannot use this ability if your antennae are completely covered. You can use this ability twice before a long rest is necessary.
Colours. Forest moths do not have any specific colours associated with them, pretty much any colour can be found.

Stout Moth[edit]

Out of pure necessity, you have evolved to be a larger threat, quite literally, your body is larger, and more hardened than other mothkin, allowing you to stand to other humanoids as equals.

Ability Score Increase. Your Constitution score increases by 1
Large Build. Your build is much larger than a normal mothkin, your size is medium, and your average height becomes 5-7 feet.
Grounded form. You lose the ability to fly, but your walking speed increases by 10ft, and you gain a climbing speed of 25ft.
Armoured Wings. By sacrificing your flight, your wings become durable and able to be used as defense. Your unarmored defense becomes 13 plus your Constitution modifier. You can use this score instead of your armor if your armor provides less AC.
Colours. Stout Moths tend to be Red, Orange, or Brown in colours.

Royal Clothing Moth[edit]

Your time spent in civilized villages and towns, has changed your status, and diet, as cloths become more sustainable, you learn to feed on them, as people worship your wing patterns, you grow to have that worship be part of your body.

Ability Score Increase. Your Charisma score increases by 1
Cloth Devourer. Cloth, silk, or other clothing materials, are now food for you, you can eat them with no issue, and they provide a full meals worth of food
Royal Scales. Your royal ranking among Mothkin means that you are meant to be served, not the other way around. you are immune to being charmed.
Royal Demeanor. Your status has rubbed off on your personality, you have proficiency with the Persuasion skill
Colours. Royal Moths tend to be coloured in pinks, yellows or purples.

Fey Moth[edit]

Time spent around fey creatures, or fey areas, or even being gifted connections by a fey prior to your birth, your body has adapted that magic into your very body.

Ability Score Increase. Your Wisdom score increases by 1
Fey Connections. You have grown around the fey long enough to be directly affected by them. Choose one cantrip each from the sorcerer and warlock spell lists, excluding Eldritch Blast.
Natural Magic. You have proficiency in the Arcana skill
Magic fur. You can warp the magic in your fur, granting you protection to the effects of magic. As a reaction to taking Acid, Cold, Lightning, Fire, Radiant, or Nectrotic damage, You have halve the damage you take. You can use this ability once per long rest. You can use this ability twice per long rest upon reaching level 12.
Colours. Fey Moths tend to be blues, greens, or reds.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
3′ 7″ +2d10 95 lb. × (2d12) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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