Morellatops (5e Creature)

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Large beast, unaligned

Armor Class 16 (natural armor)
Hit Points 31 (3d10 + 15)
Speed 45 ft.

18 (+4) 5 (-3) 20 (+5) 9 (-1) 16 (+3) 18 (+4)

Saving Throws Str +7, Con +8, Wis +6
Skills Perception +6
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, paralyzed, stunned
Senses passive Perception 16
Challenge 6 (2,300 XP)

Sure-Footed. The Morellatops has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


Multiattack. The Morellatops makes two attacks: one with its stomp and one with its tail.

Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 34 (7d6 + 9) bludgeoning damage. If target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. If the creature is already prone any hit with this attack counts as a critical hit.

Charge. Melee Weapon Attack: +9 to hit, reach 40 ft., one target. Hit: 22 (2d12 + 9) bludgeoning damage. The target must succeed a DC 16 Strength saving throw or be knocked prone. If target is already prone, Morellatops can make 2 stomp and 1 headbutt attacks

Headbutt. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. "Hit:" 22 (3d8 + 9) bludgeoning damage.

Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. "Hit:" 14 (1d10 + 9) bludgeoning damage.

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The Morellatops is an odd creature. Being a relative of certopsians like Triceratops, Einiosaurus, and Styracosaurus, it has a very social and defensive nature. Unlike most ceratopsians however, it lacks a head frill that protects the neck. Instead, these desert dwellers have a large armored hump that stores water for the creature's long treks through the dune seas. Morellatops is also well known for its herd attacking mentality, when a predator attacks one Morellatops, all other Morellatops in the area will rush to its aid, crushing and pounding at would be attackers until they no longer pose a threat, or are dead.

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