Moreauvian (5e Race)
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|“||They are big and fluffy, and sometimes lazy. But never count them out when the chips are down.||”|
Moreauvians are sometimes called anthropomorphic guinea pigs. They are rodent-like humanoids with portly, blob-like bodies covered in fur. Like a rodent, they have small eyes, a sensitive nose, and strong teeth. They are not very big, being about the height of a human child at their tallest. Their bodies are not as svelte as rodents like the ratfolk or similar creatures. Instead, moreauvians have durability and a bit of a denseness that lets them endure when it counts. They usually are simple people, dressing rather plainly and letting their natural cute charm speak for itself.
The cute guinea pig people that are moreauvians were born from the fluffy dream of a god, named Moreauv, who was tired of all the same-old-same-old races of edginess and conflict. Why, the god wondered, could there not be something wholesome and non-confrontational? Having drunk on this thought, the god fell into a deep sleep. From the hairs on the god's head came cute little creatures, the proto-moreauvians. Moreauv was ecstatic with his creations. His enthusiasm was swiftly crushed when his children were put down in the face of the cruel world, as they were cute and cuddly but helpless in the face of adversity. Taking pity on the creatures for his naivete, Moreauv gave them a disarming charm and sentience matching an elf's to survive. This created the first real moreauvians.
For moreauvians, faith is important but religion is not. While they respect their creator Moreauv for having given them life, they remember a god can make mistakes. This understanding permeates their private and social attitude. Second chances are acceptable, but only if it is an improvement from failure. This is important in a society where trust is necessary for their survival. Despite Moreauv's attempts to rectify his mistake, moreauvians are still rather small and weaker than races like half-orcs. They are therefore highly reliant on members within their communities to watch their backs. To better hide from predators, moreauvians live among obscuring foliage. Their villages are found in jungles and mountainous forests where they mark a series of mazes through the natural surroundings to confuse hunters and trackers.
Moreauvian names usually start with an m-. They are impartial to anything else that may come after that.
Male Names: Morris, Mornay, Mupert, Mato
Female Names: Mako, Morrie, Mammy, Marnie
Pitiable creatures born from godly naivete
Ability Score Increase. Your Charisma score increases by 3. As normal, you cannot increase your ability score over 20 with his feature.
Age. Like a rodent, moreauvians only live a short while and mature quickly. They are considered adults at about 12 years of age and live to be about 40.
Alignment. Being cautious, moreauvians are loath to get into trouble and therefore adopt neutral stances usually.
Size. They are about the size of dwarves but a bit shorter. Your size is Small.
Speed. Your base walking speed is 25 feet.
Scurry. As a bonus action, you can drop on all fours or stand on your hind legs. While on all fours, your hands are not free and your walking speed becomes 35 feet.
Disarming Charm. When you see a creature making a melee attack roll against you, you can use your reaction to force the attacker to make a Charisma saving throw against a DC equal to 8 + your Charisma modifier + your proficiency bonus. On a failed save, they are so distracted by your cuteness that they drop their weapon before the attack hits. On a successful save, they are unaffected. You can use this trait a number of times equal to your proficiency bonus, regaining all use when you finish a short or long rest.
Cutie Pie. You are proficient in the Persuasion skill.
Will of the Weak. Moreauvians have struggled against their own weaknesses and come out alive many a time, fostering a robust will to endure. When you are reduced to 0 hit points, flip a d2. On a 1, you remain at 0 hit points and have to start death saving throws as normal. On a 2, you drop to 1 hit point instead. You can’t use this trait again until you finish a long rest.
Languages. You can speak, read, and write Common
Random Height and Weight
|3′ 5″||+1d6||120 lb.||× (1d4) lb.|
*Height = base height + height modifier