Moove (5e Race)

From D&D Wiki

Jump to: navigation, search


Physical Description[edit]

Mooves are bizarre looking humanoids. They have purple skin and round heads with faces covered in a myriad of human-looking eyes. The bottom part of the face has just a circular gaping mouth. They are highly muscular of body, and stout, being taller than a dwarf. Their bodies are hairless. They boast two rubbery tentacles that are lined with suckers instead of arms and have long torsos with shorter legs. Their legs are still about average in length. Their skin is often described to look shiny and sticky but actually feels quite moist.


Mooves are an odd race of aberrations that supposedly dwell in Oryndoll, in the Underdark among the illithids. According to myth, they were one of the early experiments illithids conducted when searching for suitable hosts for their tadpole spawn's ceremoprhosis. It ultimately ended in a failure but created the moove. It is unknown what humanoid the illithids used exactly to create the moove but whatever it was had a resistance to the tadpole that was so strong that the reaction changed the body into an aberration, but subsequently fried the tadpole within in the process. The result was a morphed creature the mindflayers could not call their own. Mooves were not capable of being eaten by illithids either, and so they were enslaved to work among the grimlocks and quaggoths. In the Underdark, they populated in their own slave colonies, often haunted by nightmares, possibly of their past forms, now all but a forgotten memory. Mooves have ease in swimming which leads some to believe their original race was an aquatic creature. Due to this ability, coupled with their suction powered arms, mooves are often used for grunt work in underwater caves or underground lakes near illithid cities.


Mooves live as slaves to the mindflayers, who use the Elder Mind to control them as they do their other enslaved races. Mooves are viewed as expendable due to their inedible nature and inability to use psionic magic. They typically do grunt work with the quaggoths and troglodytes. However, on the rare occasion an illithid develops a free mind and will, they may escape the bowels of Oryndoll and take with them other freed creatures. Some mooves have thus been sighted in the World Above. Unlike the illithids, mooves are not harmed by light. However, people rarely ever consider them to be anything but horrific monsters and so they are often chased back near the Underdark, where they may be caught and enslaved by drows, or even returned to the illithids below.

Moove Names[edit]

Mooves use a variety of Undercommon dialects to name themselves, but they often have no freedom to and so are named by masters. Usually, they don't even have names and are just called xallif'hoon by mindflayers, meaning "disgusting outsider" in Undercommon.

Moove Traits[edit]

Aberrations from illithid experiments
Ability Score Increase. Your Strength score increases by 2.
Age. Mooves live to typically about 150 years of age.
Alignment. Mooves often have strange and of quixotic goals and are usually never neutral.
Size. Moove are thought to originally have been something humanoid. Your size is Medium.
Speed. You have a base walking speed of 30 feet. You also have a swim speed of 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Freak. Due to your aberrant appearance, you scare people really easily. You have disadvantage in Charisma (Persuasion) checks.
Multi-Eye. Your eyes are incredibly perceptive, just unorganized. Using a bonus action, you may concentrate your sight and make a Wisdom (Perception) check with advantage. You must finish a short or long rest to use this trait again.
Tentacles. Because of your suckered tentacles, you have a climbing speed of 20 feet. In addition, your tentacles are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.
Sticky Arms. When you make an attack with your Tentacles, you may make an additional check to grapple with your sucker-lined arms immediately after, without expending further action. You must finish a long rest before using this feature again.
Aberrant Makeup. Your creature type is considered both aberration and humanoid.
Languages. You can read, write and speak in Deep Speech, Undercommon and Common.

Random Height and Weight[edit]

5′ 01″ +2d8 160 lb. × (3) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!