Moonlit Dancer (3.5e Class)
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|“||To be a Moonlit Dancer, well, that's hard to explain. I cannot just tell you. This is something you have to experience. It is dangerous, but the danger is what always calls me back. To flaunt yourself in front of your audience, captivating them, holding their attention while they are on the edge of their seat, waiting for your next move, your next dance. Some may find that I am just a delicate moonflower that is just a pretty thing on the battlefield. I will be candid. I am not a pretty moonflower that dances for your pleasure. Oh no, I am far from it.||”|
|—Venus, Elven Moonlit Dancer|
The Moonlit Dancer is an enigma among sorcerers. Opposed to using words to cast spells, he uses motion to evoke mysterious, lunar based magic. Only a few in the world can use weaponize their dancing, turning it into a powerful force upon the battlefield. Fighting the battle at a range only heavily armored warriors would dare to fight, he is clothed in nothing but light robes while mysteriously and stunningly avoiding the attacks of his enemies.
Making a Moonlit Dancer
Abilities: The Moonlit Dancer must be able to serenade his enemies with captivating dances and dodge attacks with evasive dances while fighting at a very close range with little to no defense. For this reason, the Moonlit Dancer requires high Dexterity and great Constitution. Moonlit Dancers also gain +1 to their Dexterity.
Races: Anyone may become a Moonlit Dancer, but races of short or stocky stature (such as dwarves or gnomes) may find it difficult to move as elegantly as they need to be able to fulfill the role of the Moonlit Dancer as a pseudo-assassin mage, thus any races of such stature may take -2 to their Dexterity should they become a Moonlit Dancer.
Alignment: Any, the art of dancing under the moon does not discriminate. Alignments of Good/Evil/Neutral will determine what dances the Moonlit Dancer may learn.
Starting Gold: 4d4
|1st||0||0||2||1||+1 Dance; Speed of the Dances; Lunar Devotion|
|4th||2||2||5||3||+1 Dance; Evasive Twirl|
|5th||3||2||6||4||+1 Martial Ability|
|7th||4||3||7||5||+1 Dance; Flourishes|
|8th||4||4||7||5||+1 Martial Ability|
|10th||5||5||8||6||+1 Dance; Rhythm of the Night Sky|
|11th||6||5||9||7||+1 Martial Ability|
|13th||7||6||10||8||+1 Dance; Captivation|
|17th||10||8||12||10||+1 Martial Ability|
|18th||11||9||10||12||+1 Dance, Bonus feat|
|20th||13||10||14||12||Dance of the Waning Moon|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
The Moonlit Dancer is powerful, capable of filling any role upon the battlefield through their dances. All of the following are their class features.
Weapon and Armor Proficiency: Light Armor and No Weapons.
Dances: the Moonlit Dancer may perform 2 + 2 dances/6 levels + Dexterity Modifier per day. For all purposes, a dance is treated like a spell and will take one standard action.
Moon Dove Lake: the Moonlit Dancer twirls in place. While doing so, he causes ribbons of water to form around him. These ribbons prevent allies and enemies from moving past them. Projectiles will be knocked from the sky if their trajectory were to carry them into the rings. The radius of these rings is 5 ft/turn used. This dance may last a maximum of 5 turns, but may be ended at the Moonlit Dancer's discretion. Whenever the dance ends, he may choose to fire off the ability in a straight line in front of him (stopping at the first obstruction) for 1d6/turn used in damage or turn the water into a mist that provides a +1 bonus to all saves for the next 1d4 turns in a radius of 5 ft/turn used around the Dancer. (Must be at Level 1; Ineligible for Flourish; Speed of the Dances.)
Crescent Moon Spiral: the Moonlit Dancer performs a spin dance moving backwards from the direction he is facing. On the spot he once stood, a crescent moon moves forwards and strikes every enemy 15 ft long, 15 ft wide dealing 1d6 damage/4 caster levels. (Must be at Level 1; Ineligible for Flourish.)
Starry Night Tango: the Moonlit Dancer moves forward while spinning on a pivot. While doing so, he sends forth a shimmering image of himself that deals damage to all enemies 30 ft in directly front of him. This deals 1d6 damage/5 caster levels. (Must be at Level 4; Ineligible for Flourish.)
Midnight Prance: the Moonlit Dancer leaps in any direction he chooses, leaving a trail of light behind him. Enemies who touch this light will take 2d6 damage and can take damage more than once while allies who touch this light will be healed for 2d6 damage, but cannot be healed more than once. This trail lasts for 1d4 turns. He also does not have to necessarily travel in a straight line. The Moonlit Dancer also heals himself for 1d6 damage. (Must be at Level 4; Ineligible for Flourish.)
Rising Moon Waltz: the Moonlit Dancer leaps high into the air, 5 ft/2 caster levels, and may move in whichever direction he so chooses. Wherever he may land, all adjacent allies gain an increase in their movement speed for their next turn, + 5 ft/5 levels. Furthermore, the movement bonus from Speed of the Dances is doubled for this dance. (Must be at Level 7.)
Midnight Ball: the Moonlit Dancer takes an adjacent ally and performs an elegant ballroom dance with them. Once this is done, the Dancer may whisk the ally to an alternative location using Speed of the Dances while healing the ally and the Dancer for 1d6 + half Caster Level each. If there are no allies nearby, then this dance will only incur the movement bonus from Speed of the Dances. (Must be at Level 7.)
Lunar Phase Dance: the Moonlit Dancer performs an evasive spin dance and becomes intangible, capable of moving through enemies and gains immunity to physical attacks until his next turn. After this dance, he may not use a dance on his next turn. If used outside of combat, he may not use another dance for 1d20 minutes. The Dancer may perform this dance even while grappled and ignores physical movement restrictions. (Must be at Level 10.)
Moonflower Flurry: the Moonlit Dancer twirls and leaves a trail of moonflower petals wherever he may go. 1d2 turns later, these petals explode, dealing 3d10 damage to all unfortunate enough to be in the area. The radius is 10 ft + 5 ft/10 levels. (Must be at Level 13; Ineligible for Flourish.)
Celestial Stomp: the Moonlit Dancer leaps into the air, shimmering brightly. As he performs an elegant dance, like a bird flying on gentle breezes with a trail of light following him. He then lands at his target location and after he lands, the trail of light slams down at his location, dealing damage to all enemies within a radius of 5 ft + 5 ft/10 levels. Enemies of Colossal or Gargantuan size take 1d6 damage. Enemies of Huge size take 1d8 damage. Enemies of Large size take 2d6 damage. Enemies of Medium size take 2d8 damage. Enemies of Small size take 3d6 damage. Enemies of Tiny size take 3d8 damage. Enemies of Diminutive size take 4d6 damage. Enemies of Fine size take 4d8 damage. If the enemy is vulnerable or prone, they take double damage. (Must be at Level 13; Ineligible for Flourish.)
Cosmic Break Dance: the Moonlit Dancer break dances, sending out rings of golden energy. Enemies within a radius of 5 ft + 5 ft/10 caster levels take 2d8 damage. Enemies adjacent to the Moonlit Dancer take 3d8 damage. (Must be at Level 13; Ineligible for Speed of the Dances.)
White Moonshine Garden: the Moonlit Dancer leaps into the air, moving if he may so choose. While he does so, he causes white moonflowers to bloom in a radius around him wherever he lands (5 ft/4 caster levels). This area then grants a healing effect to all allies who step upon it. This field lasts for 1 turn. The heal is 1d6/2 caster levels. (Must be at Level 7 and Good.)
Black Moonshine Garden: the Moonlit Dancer leaps into the air, moving if he chooses to. Wherever he lands, a field of black moonflowers grow in a radius around him (5ft/4 caster levels). Enemies who tread into this area are damaged for 1d6/2 caster levels. This field lasts for one turn. (Must be at Level 7 and Evil.)
Harvest Moon Serenade: the Moonlit Dancer twirls, scattering sparkles of moonlight as he does. Any ally within 5 ft/4 levels is healed for 1d8/6 caster levels. Any enemy within the area must roll a Fortitude Save or risk being stunned. (Must be at Level 10 and Good.)
Blood Moon Serenade: the Moonlit Dancer dances an alluring dance that causes sparkles of black diamonds and flower petals to scatter. Any enemy within 5 ft/4 levels takes 1d8/6 caster levels. (Must be at Level 10 and Evil.)
Lunar Sacrifice: the Moonlit Dancer sacrifices a portion of his own health of his choosing (1d6, 2d6, 3d6, or 4d6) and converts that health into an array of diamond-like sparkles that heal all allies within a radius of 10 ft where he lands. (Must be at Level 10 and Good.)
Lunar Sacrifice: the Moonlit Dancer sacrifices a portion of his own health of his choosing (1d6, 2d6, 3d6, or 4d6) and converts that health into an array of diamond-like sparkles that damage all allies within a radius of 10 ft where he lands. (Must be at Level 10 and Evil.)
Moon’s Blessing: the Moonlit Dancer dances a captivating, emotionally moving dance. Wherever he lands, if he chooses to move at all, he will increase the damage output of all adjacent allies by half for the next turn and heal them for half of their missing health. This dance may only be used once per encounter. (Must be at Level 16 and Good.)
Moon's Curse: the Moonlit Dancer dances a dramatic, emotionally moving dance. Wherever he lands, if he chooses to move at all, he will reduce the damage output of all adjacent enemies by half and any healing they may do or receive by half for the next turn. This dance may only be used once per encounter. (Must be at Level 16 and Evil.)
Full Moon's Glory: Full Moon’s Glory: the Moonlit Dancer shines brilliantly before performing a three strike dance. Before striking, the target(s) in a 15 ft radius must roll a Fortitude Save in order to see if they can avoid the strike. The first strike deals 1d8 damage. The second strike deals 1d10 damage. The third and final strike deals 2d8 damage stuns all enemies struck by the attack unless the succeed on a Fortitude save. If the combo breaks on a target, then any further strikes that strike them are treated like the first strike. (Must be at Level 19 and Good; Ineligible for Flourish; Speed of the Dances)
New Moon’s Terror: the Moonlit Dancer performs a spin dance in place and in an area of 15 ft/5 levels, all entities are unable to see as a darkness descends on the area. They must roll a Fortitude Save, lest they harm themselves if they choose to attack. The Moonlit Dancer cannot perform any other actions, but may choose to end this effect early, but at most, it lasts 1d4 turns. In order to sustain this dance, the dancer must make a Concentration check at the start of each turn.(Must be at Level 19 and Evil; Ineligible for Speed of the Dances.)
Dance Risk:The Moonlit Dancer’s dances are powerful, but he cannot dance more than twice consecutively without making a check to see if he may continue dancing. On the third turn, he may add his dexterity modifier to this roll (1d20) to see if he can dance. If he performs three consecutive dances or fails this dance check, he is rendered incapable of dancing and loses the ability to benefit from the Speed of the Dances, Rhythm of the Night Sky, and Evasive Twirl. Choosing not to dance will spare the Dancer from this detriment. Should the Moonlit Dancer’s movement be restricted in any way, he cannot dance.
Martial Abilities: for all purposes, these attacks are considered unarmed attacks.
Martial Flowers: the Moonlit Dancer performs a series of rapid attacks using a variety of martial moves. The Dancer attacks 1d6 times and each strike deals 1d6 damage. This each strike of this attack can hit a single enemy in any direction that is adjacent to the Dancer.
Butterfly Kick: the Moonlit Dancer performs an elegant kick and moves to his left or right 5 ft while dealing 1d6 damage to all enemies in front of him.
Axe Kick: the Moonlit Dancer does a quick kick, dealing 1d4 damage, but the attack pushes the target back 5 ft.
Backflip: the Moonlit Dancer flips backwards and moves 10 ft backwards.
Heel Slam: the Moonlit Dancer flips forward, moving 10 ft forwards and slams his heel onto the ground. If there is an enemy at that location, the enemy takes 1d8 damage.
Reverse Roundhouse: the Moonlit Dancer does a kick that deals 1d6 damage and pushes the target either to the right or to the left 5 ft.
Speed of the Dances: the Moonlit Dancer, whenever he uses any of his dances, unless specified otherwise, will be able to move in a straight line in any direction of his choosing unless stated otherwise and is independent from his move action each turn. The distance he may move is 10 ft + 5 ft/5 levels; he does not have to travel the full distance if he does not want to. Unless specified by the dance used, the effects of the dance take effect after the Moonlit Dancer has moved. This feature cannot be used if movement is restricted or if the Dancer wears any armor other than light armor or is using a weapon.
Lunar Devotion: the Moonlit Dancer must be entirely dedicated to his art. Thus, he may not multiclass until he reaches the 20th level. Should he multiclass before that level, he may no longer level as a Moonlit Dancer. Furthermore, if he wishes to perform a dance, he must roll 1d20 + Dexterity Modifier to see if he can successfully perform the dance. He can only perform one dance in a row.
Waxing Crescent (Sp): the basic ranged attack of the Moonlit Dancer. He may strike any target for 1d6 damage/5 levels he has line of sight of. This attack may be intercepted.
Evasive Twirl: the Moonlit Dancer’s reflexes allow him to dodge an attack before it strikes him. If an avoidable attack, such as a projectile attack or a sword strike, were to strike him, he can make a Reflex Save to see if he can avoid an attack or at the very least take half damage with the DC (Difficulty Class) of the Roll being greater for melee attacks versus ranged attacks. Upon dodging an attack, the Dancer may move 5 ft in any direction of his choosing, if he wishes to. This feature does not take effect if the Dancer is blinded, stunned, rendered immobile in any way, or if something may prevent his movement. This feature cannot be used if the Dancer wears any armor other than light armor or if he uses a weapon.
Floursh: the Moonlit Dancer, whenever using a dance that causes damage, unless specified otherwise, see if he can break the AC of the enemy or enemies he just attacked. If he does, he strikes again using the same ability he just used, dealing half the damage he just did, but does not incur any extra bonus effects.
Rhythm of the Night Sky: Whenever the Dancer successfully does a Fortitude Save, he may move 10 ft in any direction of his choosing, unless obstructed.
Captivation: Whenever the dancer uses a dance, any enemy that looks upon the dance must make a Reflex Save in order to see if they can turn away from the dance, if they are not already facing away. If they fail, they must then make a Will Save in order to see if they can avoid being mesmerized by the dance for a turn. The maximum range for this is 15 ft.
Dance of the Waning Moon (Sp): the Moonlit Dancer performs a dazzling dance that unleashes a shockwave of moonlight magic in front of him. The has a maximum range of 60 ft. The range of the projectile is 15 ft. All enemies struck by the attack take 5d10 damage and must roll a Fortitude Save or be stunned by the attack for 1 turn.
When a Good or Evil Moonlit Dancer becomes neutral, he loses access to his dances that require a Good or Evil alignment. Should a Good Moonlit Dancer become Evil, then his dances invert, becoming their Evil counterpart. Likewise, if an Evil Moonlit Dancer becomes Good, then his dances become their good counterpart.
Epic Moonlit Dancer
|21st||Enhanced Speed of the Dances, Bonus feat|
|22nd||+1 to Dexterity|
|23rd||+1 Epic Dance|
|26th||+1 to Dexterity|
|27th||+1 Epic Dance, Bonus feat|
|30th||Waning Moon's Laments, Epic feat|
Class Skills (4 + Int modifier per level)
Enhanced Speed of the Dances: the majority of this feature remains the same as described in Speed of the Dances, but the Moonlit Dancer no longer has to move in a straight line. In addition, he now gains + 10 ft/5 levels instead of + 5 ft/5 levels.
Epic Dances: the Moonlit Dancer may perform 1 Epic Dance per day.
Dance of the Moon Faerie: the Moonlit Dancer performs an elaborate dance that causes them to become lighter than air, allowing them to move 15 ft in any direction they choose before the action of all characters on the battlefield until their next turn.
Tango of the Lunar Eclipse: the Moonlit Dancer twirls, darkening the battlefield so that all those on the field cannot see beyond 15 ft unless they are a Moonlit Dancer (low light or dark light vision has no effect). During this dance, lasting 1d4 turns, all characters take 50% more damage if attacked from the sides and double damage if attacked from behind. Enemies that are killed during this dance heal the Moonlit Dancer for a fourth of his maximum health.
Waltz of the Solar Eclipse: the Moonlit Dancer performs a stunning dance preventing all those on the battlefield, unless they are a Moonlit Dancer, from seeing anything within 15 ft. During this dance, lasting 1d4 turns, if any Moonlit Dancer attacks an enemy that is affected by the blinding effects of this dance, they are healed for half of the damage they did.
Dance of the Illuminated Moon: the Moonlit Dancer dazzles all those who view this dance and they must roll for a Fortitude Save, lest they are blinded for the next turn. This dance will also reveal any magically or non-magically hidden object/person within 50 ft of the Dancer.
Meteor Shower Shimmy: the Moonlit Dancer moves 30 ft in a straight line four times, wherever the Moonlit Dancer decides to move a fallen star will crash down at that location, dealing damage to anything, except the Moonlit Dancer, within a 5 ft radius. This attack deals 10d8 damage. (Ineligible for Flourish.)
Waning Moon's Laments (Sp): the Ultimate dance of the Moonlit Dancer, conveying the message of the Moonlit Dancer's regrets on the battle. This dance, so powerful, so emotionally moving, it can only be used once every two days. The dance effects the entire battlefield, forcing all enemies to watch as they are overcome with intense, crippling depression. Enemies must make a Will Save or be so overcome with depression, the only action they may make until they roll a successful Will Save is moving at half their normal movement speed. This dance initially does 4d8 damage to all enemies and 6d8 damage to enemies who are depressed and then break out of the depression. All allies that are dying or unconscious are healed for 4d10 and revitalized. All other allies are healed for 2d10. Once used, the Moonlit Dancer himself becomes saddened and cannot perform another dance for 1d2 turns.
Bonus Feats: The epic Moonlit Dancer gains a bonus feat (selected from the list of epic Moonlit Dancer bonus feats) every 5 levels after 20th.
Epic Moonlit Dancer Bonus Feat List: Epic Reflexes, Epic Speed, Blinding Speed.
Playing a Moonlit Dancer
Religion: Religion is not consistent in Moonlit Dancers. Many worship lunar deities while others do not.
Other Classes: Moonlit Dancers value grace and elegance above all and even go as far to speak in an eloquent manner. Good Moonlit Dancers are generally kind, using his dances to heal and comfort while Evil Moonlit Dancers are generally pretentious and patronizing to less graceful people he meets.
Combat: The Moonlit Dancer is not meant to charge directly into battle with no plan. In fact, the lack of one may get him killed. Good Moonlit Dancers focus more on supporting and healing his allies as they mostly lack damaging dances while Evil Moonlit Dances focus more on killing his enemies due to the lack of healing potential. In both cases, the Moonlit Dancer lacks armor to protect himself and Evasive Twirl may not always protect the Moonlit Dancer from attacks. While he can dance elegantly among enemies, he should be wary of his limits. Lacking the bulky defenses or health of tankier classes, he should keep a close eye on the movement of the battlefield and incorporate it into his dance.
Moonlit Dancers in the World
|“||I met a Moonlit Dancer once. I hadn't realized I had been staring at him so long until an Orc nearly impaled me with his spear.||”|
|—Hadrian, Human Fighter|
Daily Life: A Moonlit Dancer often dances in public for money while others may stoop lower to less desirable dances. Apart from this, they are nearly indistinguishable from the typical denizen of the world.
Notables: None as of late.
Organizations: Moonlit Dancers are a rare gem in the world, but they remain interconnected with other Moonlit Dancers across the world. While they do not interact with one another often, they do come together whenever they can to dance under the light of the full moon, when they are at their most active.
NPC Reactions: NPCs, upon finding a Moonlit Dancer, are usually captivated by their dances and fall silent and intently watch the Moonlit Dancer while they dance, falling into a brief melancholy once the performance is over.
Moonlit Dancer Lore
Characters with ranks in Knowledge (Arcana) can research Moonlit Dancers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Moonlit Dancers are commonly elves and humans with a natural aptitude for dancing at night.|
|10||Moonlit Dancers are capable of harnessing the power of the Moon to either heal or hurt.|
|15||More experienced Moonlit Dancers perform hypnotic dances, capable of entrancing audiences for days or weeks on end.|
|20||Moonlit Dancers are capable of driving others to suicide with their dances, especially the Waning Moon's Lament.|
Moonlit Dancers in the Game
Moonlit Dancers are usually reluctant to travel with bands of adventurers due to how they require space to dance. Meeting a Moonlit Dancer, they may be anxious to cooperate with players until firm trust is established.