Moon Zerker (5e Class)

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MoonZerker[edit]

What is a moonzerker?[edit]

A moonzerker is a person who uses the power of the power of the moon to deal alot of AoE damage to enemies and weakening them.

Creating a MoonZerker[edit]

Quick Build

You can make a Moonzerker quickly by following these suggestions. First, Strength should be your highest ability score, followed by Dexterity. Background and equipment aren't as important.

Class Features

As a you gain the following class features.

Hit Points

Hit Dice: 1d6 per level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per level after 1st

Proficiencies

Armor: Light armor, medium armor
Weapons: Simple weapons, martial weapons, two handed weapons
Tools: none
Saving Throws: Strength, Dexterity
Skills: pick 2, Athletics, acrobatics, intimidation, and perception

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • A great sword
  • Leather armor
  • a explorers pack
  • If you are using starting wealth, you have 0 in funds.

Table: The

Level Proficiency
Bonus
Features
1st +2 Extreme strength, Moon's fury, Moon Shine Down
2nd +2 Dash Slice, Weapon toss
3rd +2 Great leap, Armor Shredder, Slam Down
4th +2 Ability Score Improvement
5th +3 Keep attacking,Shatter the earth
6th +3 Dash and Smash, Shining moon
7th +3 Limitless Strength, Rising Moon Strike
8th +3 Ability Score Improvement
9th +4 Keep attacking
10th +4 ignite the wind
11th +4 Armor Shredder +
12th +4 Ability Score Improvement
13th +5 Blood Moon, Shining moon
14th +5 Dazed by the moon
15th +5 Split the Ocean
16th +5 Ability Score Improvement
17th +6 Full moon
18th +6 Harvest moon
19th +6 Ability Score Improvement
20th +6 Crack the Sky

Skills[edit]

Extreme strength- you can wield weapons that are big as/bigger than you up to 3 feet bigger than you.

Moon's fury- every time you deal damage through a attack or skill you gain a stack of moon's fury (max 20 stacks) while moon’s fury berserker state is activated each time you attack, use a basic skill or end your turn you lose 2 stacks non-basic skills use 3 stacks. Whenever you attack deal 1d6 of fire damage to all enemies within 10ft of that enemy. When your stacks reach 0 you are forced out of moon’s fury.

Moon Shine Down- As an action you gain 5 stacks of moon’s fury, at night time you gain full stacks instead. When you are at max stacks you may use this as a free action to activate moon’s fury and deal 1d6 fire damage to all enemies within 5ft of you. Can't be used during moon's fury.

Dash Slice- Dash up to 15ft in any direction dealing 3d6 of slashing damage to enemies that you pass within 5ft of you, while moon’s fury is activated deal 1d6 of fire damage to all enemies within 10ft of you at the end of the dash. Can be used 5 times per short rest.

Weapon toss- toss your weapon to an enemy up to 30ft away and roll and attack die, dealing 2d6 force damage + the weapons damage if the weapon hit they get knocked over. While moon’s fury is activated deal 1d6 fire damage to all enemies within 10ft of where your weapon landed.Picking up your weapon doesn’t cost an action and at the end of the encounter your weapon goes back into your inventory. Can be used 5 times per short rest.

Great leap- leap 20ft into the air then you may use Dash slice, Weapon toss, slam down. Shatter the earth, split the sea as a free action but it uses one of their charges, while in the air you don’t take fall damage from this skill. Can be used 5 times per short rest.

Armor Shredder- whenever you damage an enemy reduce their AC rating by -1 up to -5 at level 11 you reduce their AC rating by -2 up to -10.

Slam Down- choose an enemy within 5ft of you and roll and attack die, Deal 4d6 + your weapons damage. If used with great leap the range is increased to 20ft you also go beside the enemy. While moon’s fury is active you deal additional 1d6 of fire damage to enemies within 10ft of the enemy. Can be used 5 times per short rest.

Keep attacking- starting at level 5 you may use an extra attack and or basic skill each turn except moon shine down. At level 9 you gain another addtional attack and or basic skill.

Shatter the earth- choose an enemy within 5ft of you and roll and attack die, dealing 4d6 + your weapons damage. If used with great leap the range is increased to 20ft you also go beside the enemy. You slam your weapon down with such force it causes the ground to crack and shatter in front of you up to 20ft and 5ft to the left and right dealing an additional 2d6 of damage knocking the enemies over stunning them. Can only be used during moon’s fury and can only be used once per long rest and is not a basic skill.

Smash and Dash- you gain an additional 20ft of movement speed this turn, each time you move you deal 1d6 + the weapons damage to enemies within 5ft of you, while moon’s fury is active you deal an additional 1d6 of fire damage to enemies within 10ft of you each time you move. Can be used 5 times per short rest. Other movement increases don’t affect it.

Limitless Strength- you may wield most 2 handed weapons with one hand that are not bigger than you

Rising Moon Strike- choose an enemy within 5ft of you then roll an attack die, deal 2d6 of slashing damage + the weapons damage. You slash upwards sending both you and the enemy into the air then you may use Dash slice, Weapon toss, slam down. Shatter the earth, split the sea as a free action but it uses one of their charges. The enemy lands where you attack, while in the air you don’t take fall damage from this skill. Can be used 5 times per short rest. ignite the wind- you gain an additional 25ft of movement speed this turn, each time you move you deal 2d6 + the weapons damage to enemies within 10ft of you and additional 1d6 of fire damage to enemies within 10ft of you each time you move. can only be used in moon’s fury. Can be used 1 times per long rest. Other movement increases don’t affect it.

Harvest Moon- Killing an enemy while in moon’s fury gives you 1 temp hit points for every 2 stacks you have up to a maximum of half your max hit points all temp health is lost at the end of the encounter.

Blood Moon- if you Kill an enemy with a moonzerker skill doesn’t cost moon’s fury stacks.

Full moon- While your hit points are within 5 points of your max hit points you deal an addtional 1d6 on all basic skills.

Dazed by the moon- starting at level 11 your max moon stacks is capped at 30 now you still only need 20 to activate it.

Shining moon- moon’s fury’s fire damage dealt by moon’s fury now ignites enemies and deals 2d6 fire damage. At level 13th the damage is increased to 3d6 fire.

Split the ocean- can only be used during moon’s fury Dash up to 15ft in any direction repeat this 3 times dealing 3d6 of slashing damage to enemies that you pass within 5ft of you and deal 1d6 of fire damage to all enemies within 10ft of you at the end of the dash. Can be used 1 times per short rest.

Crack the sky- can only be used during moon’s fury, all enemies within 10ft of you take 2d6 slashing + weapons damage. You slash upwards sending both you and the enemy into the air then you may use Dash slice, Weapon toss, slam down. as a free action but it uses one of their charges. The enemy lands where you attack, while in the air you don’t take fall damage from this skill. Can be used once per long rest.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Moonzerker class, you must meet these prerequisites: 18 strength, 15 constitution

Proficiencies. When you multiclass into the Moonzerker class, you gain the following proficiencies: intimidation and perception



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