Monstrosity (5e Class)

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Monstrosity[edit]

You can change into a beastly form that develops more and more powerful as you level up.

A monster[edit]

that is what you are.

Creating a Monstrosity[edit]

How did you become a monstrosity?

Quick Build

You can make a Monstrosity quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution. Second, choose the Sailor background. Third, choose equipment

Class Features

As a Monstrosity you gain the following class features.

Hit Points

Hit Dice: 1d8 per Monstrosity level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Monstrosity level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons
Tools:
Saving Throws: Constitution, Strength
Skills: Choose two from Survival, Animal Handling, Perception, Athletics, Acrobatics, Nature, or Intimidation

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • Leather armor
  • any simple weapon
  • If you are using starting wealth, you have 2d4x10gp in funds.

Table: The Monstrosity

Level Proficiency
Bonus
Monster Points Physique Increase Features
1st +2 12 Transform
2nd +2 14 2 Physique Increase
3rd +2 16 2 Evolution Archetype feature
4th +2 19 2 Ability Score Improvement
5th +3 22 3
6th +3 26 3
7th +3 30 3
8th +3 34 3 Ability Score Improvement
9th +4 38 3
10th +4 42 3
11th +4 46 4
12th +4 50 4 Ability Score Improvement
13th +5 55 4
14th +5 60 4
15th +5 65 4
16th +5 70 4 Ability Score Improvement
17th +6 76 5
18th +6 82 5
19th +6 88 5 Ability Score Improvement
20th +6 100 6

Transform[edit]

At 1st level, you gain the ability to transform into your own monstrosity. Choose a number of monster traits, detailed at the end of the class description, with total cost less or equal to your monster points, which are shown on the Monstrosity table. As a bonus action, you may transform into your monstrosity. The bonuses received are dependent on the monster traits that you choose. Choose a number of monster traits, detailed at the end of the class description, with total cost less or equal to your monster points, which are shown on the Monstrosity table. Unless changed by monster traits, your base AC is 7, your size is medium, you loose all your senses, you are unable to cast spells or make any attacks, you cannot communicate, your all movement speeds are reduced to 0, or interact with the world in any way other than what a blob of flesh could. The transformation lasts until you dispel it as a bonus action or you become incapacitated.

Physique Increase[edit]

At 2nd level, you gain an increase in power whenever you are in your monstrous form. Your Strength and Constitution increase by the amount listed on the Monstrosity table whenever you are transformed using the Transform feature.

Evolution Archetype[edit]

At 3rd level, you chose an archetype. Choose between Unnatural, Arcane, or Mighty, all detailed at the end of the class description. Your choice grants you features at 3rd level, and again at <!-list all the levels the class gains subclass features->

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

Unnatural[edit]

<!-For subclasses introduce this class option here->

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Arcane[edit]

<!-Introduce this subclass here->

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Mighty[edit]

Monster Trait List[edit]

You must meet a level prerequisite in order to select a trait. A level prerequisite refers to levels in this class. Each trait can be chosen multiple times. You can spend more points on a trait than the specified cost, potentially increasing the power of the trait. When a trait says to increase damage dice by one step, the order is as follows: 1d4,1d6,1d8,1d10,2d6,2d8,3d6,2d10,2d12,4d6


Wobble Around

Cost: 0

Your base walking speed is 5ft, and your base AC becomes 9.


Legs (pair)

Cost: 2

Your base walking speed is 30ft, and your base AC becomes 10. After you buy this evolution at least one additional time, your base walking speed is 40ft.


Arms (pair)

Cost: 1

You gain an 2 unarmed attacks (energy 2) that do base 1 bludgeoning damage.


Hands (pair)

Cost: 1

Prerequisite: Arms

You can wield weapons, hold objects, and interact with the world how someone with hands could.


Wings

Cost: 5

Prerequisite: 6th level

You gain a flying speed of of 30 feet. Every additional 3 points you spend on this trait increases your flying speed by 30.


Mouth

Cost: 1

You can eat and drink. In addition, you gain a bite attack (energy 3) dealing 1d6 slashing damage. In addition, if the creature you hit with this attack is 2 or more sizes smaller than you, you may attempt to grapple the target. When this creature is grappled, it is restrained and you can't use this bite attack. Every 2 additional points spent increase this damage by one step, up to a maximum of 3d8.


Eyes

Cost: 1

You can see. 2 additional points spent on this trait gives you darkvision.


Ears

Cost:1

You can hear.


Keen Eyesight

Cost: 6

You have advantage on all perception checks.


Claws (pair)

Cost: 1

Prerequisites: Arms

Your arms' unarmed attacks become 1d4 slashing damage instead. Every 2 additional points spent on this ability increases this damage by one step, up to a maximum of 2d6.


Size Increase

Cost: 10

Prerequisites: 5th level

You become Large size. Your Strength and Constitution each increase by 4. Your Dexterity is reduced by 2. The reach of each of your attacks is increased by 5 feet.. Each of your attacks has its damage die increased by one step.


Additional Size Increase

Cost: 15

Prerequisites: 11th level, Size Increase

You become Huge size. Your Strength and Constitution each increase by 4. Your Dexterity is reduced by 2. The reach of each of your attacks is increased by 5 feet. Each of your attacks has its damage die increased by one step.


Size Decrease

Cost: 0

You become Small size. Your Strength and Constitution each decrease by 4. Your Dexterity is increased by 2. Each of your attacks has its damage die decreased by one step.

Slither Around

Cost: 1

Prerequisites: Tail

You gain a base movement speed of 30 feet. You also gain a swimming speed of 30 feet.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Monstrosity class, you must meet these prerequisites: none

Proficiencies. When you multiclass into the Monstrosity class, you gain the following proficiencies:Light armor, simple weapons

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