Mongrel, Variant (5e Race)
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A race of anthropid dog people; mans best friend.
Mongrels are anthropomorphic dogs that come in many different sizes, breeds, and colors.
The exact origin of the mongrel is unknown, but it is commonly joked about by older mongrel that they were originally pets of a very powerful, but lonely wizard. They livethey treat each other like family. They have various types of classes like adventurer, warrior, mercenary and mage.
Mongrel have many small, and large, communities all over the world, but prefer living in grasslands and forests. Every 4-5 years, all the young of a community group together to go on an adventure to explore the world. However, very few ever finish their quest, choosing instead to return within the year. Very few stop adventuring until much later in life. It is rare, but not unheard of, for some to take up residence in human or elvish communities. Whenever 2 Mongrel cross paths, they welcome each other, and speak as though they are long lost friends. They share stories of where they are from, and what news they have of nearby Mongrel communities. Violence between Mongrel is unheard of, and never crosses their minds no matter how big of an argument or quarrel they have.
Mongrel still mainly use the names their ancestor's used when they were still household pets and companions. However, even the mongrel that don't do this, forgo family names as they view all Mongrel as their family.
Male: Ace, Bandit, Buddy, Chester, Dexter, Lucky, Max, Ollie, Prince, Rex, Maximus, Shadow, Sparky, Teddy
Female: Abby, Angel, Bella, Cookie, Daisy, Ginger, Holly, Lady, Missy, Misty, Pepper, Princess, Ruby
Revised Mongrel race for the purposes of balancing. A race of dog people, mans best friend.
Ability Score Increase. Increase your Charisma score by 2, then increase either your Strength or Dexterity score by 1.
Age. Mongrels mature rather quickly, as fast as 5 years, and have an average lifespan of 80 years.
Alignment. Your alignment depends on your subrace.
Size. Slightly shorter and leaner than a human, they average 5'6". However, some grow to be as large as 6'6"and can be muscular. Your size is Medium.
Speed. Your base walking speed is 30 feet. While on all fours, you base walking speed increases to 35 feet.
All-Fours. You cannot be holding anything in either hand while in this stance. The only attack action you can make is Bite. Spells that require touch or a ranged attack cannot be used. You can switch between all-fours using your bonus action.
Bite Attack. Biting deals 1d4 + either your Strength or Dexterity modifier piercing damage.
Man's Best Friend. You gain proficiency with the Persuasion skill.
Thick Fur. You gain resistance to cold damage.
Vision. You view things in dulled colors, such as black, grey, and, at times, white.
Languages. You can speak, read, and write Common and 1 other language of your choice.
Subrace. Collie, Pug, Shepherd, and Terrier
Ability Score Increase. Your Charisma score increases by 1.
Loyal. Collie's are very loyal to whomever they are serving, no matter if it is a king, god, or their town. This leads them to always having a lawful nature.
Alignment. Although they are always lawful, they can be good, neutral or evil.
Agile. You gain proficiency with the Acrobatics skill.
Ability Score Increase. Your Constitution score increases by 1.
Self Centered. Pugs are always looking out for number one. They will still adventure with others and abide by laws, but it's a charade. This leads them to always having an evil nature.
Alignment. Although they are always evil, they can be lawful, neutral or chaotic.
Crafty. You gain proficiency with the Deception skill.
Short. Pug's are not as tall as other mongrel. Your height is lowered by 5 inches.
Ability Score Increase. Your Strength score increases by 1.
Virtuous. Shephards are always interested in helping others. They are not interested in gaining wealth or seeking glory, they simply want to make the world a better place because it's the right thing to do. This leads them to always have a good nature.
Alightment. Although they are always good, they can be lawful, neutral or chaotic.
Keen Senses. You gain proficiency with the Perception skill.
Strong. Shephard's are stronger than other Mongrel. Your weight is increased by 20 lbs.
Ability Score Increase. Dexterity increases by 1.
Wonderlust. Terrier's are true adventures by heart, that love their freedom and exploring the open world. If a terrier was offered a large sum of gold to give up adventuring and settle down, they would immediately refuse. This leads them to always having a chaotic nature.
Alightment. Although they are always chaotic, they can be good, neutral or evil.
Independant. You gain proficiency with the Survival skill.
Random Height and Weight
|5′ 0''||+3d6||130 lb.||× (3d6) lb.|
*Height = base height + height modifier