Molekin (5e Race)
From D&D Wiki
Molekin are mole like creatures that have evolved a higher intelligence over the years. They are small furry creatures with big claws and small star shaped noses. They most often live underground and are rarely seen. The molekin will often work with other communities as miners and in exchange for valuables from underground will recieve food and gifts
Molekin evolved from regular moles over many years. No one quite knows how they did it but what they are now is the end result.
Molekin often live in small communities of around 10. Each one of the members will be given a task, e.g Hunting or defending the home. And they are fiercly terrotorial. If another group of molekin invade their space they will defend it with their lives. There are normally around 2 to 3 molekin territories surrounding a large cavern in which everyone is free to enter. This area is used for mating and once the molekin are born they will dig through the earth to whichever territory they desire. If a community gets to big then it will split into two different territories and fill in the area between with rocks.
Hunter, Keeper, Digger, Nurser etc:
Minute furry creatures with a talent for digging.
Ability Score Increase. Your Wisdom score increases by 2 and your Constitution score increases by 1.
Age. Molekin mature quickly and live to a reasonable age. They will be considered mature by the age of 5 and will rarely live past 50.
Alignment. Molekin like to keep rules about territories very strict. They are Lawful in nature.
Size. Molekin stand from 3-4 feet tall but are often hunched over. Your size is small.
Speed. Your base walking speed is <25> feet and you have a burrow speed equal to your walking speed
Tremorsense: Because you live underground you have almost no sense of sight. You can see no further than 3 feet out, however, living underground has given you a fantastic sense of what is where.. Tremorsense 60ft. Sight 3 ft.
Digging claws: You have large claws on your hands and feet which are used for digging.. These claws are natural weapons, dealing 1d4 slashing damage. Additionally, you are considered to have the seige property when attacking anything made of dirt or stone.
Dig ability. You can use your action to dig forward 10 feet destroying all stone, dirt, and other similar materials in a 5*5*10 feet area. You can do this once per long rest.
Languages. You can speak, read, and write Common.
Random Height and Weight
|2′ 10″||+1d10||50 lb.||× (2X) lb.|
*Height = base height + height modifier