Moki (5e Race)
From D&D Wiki
The Moki are a species of small mammalian creatures in Niwen similar to ferrets, meerkats or lemurs. They are able to stand on two legs but run with four. They also have rather long necks. Young Moki are called pups. Moki are most commonly brown and white, with glowing yellow eyes and brown rings around them much like those of a panda, large ears, long bodies and a long tail with white on the end. They are around 2-4 ft. tall.
Moki come from the Feywild, and commonly mingle with other races, making their culture very diverse. They naturally learn things quickly, but aren’t exactly strong. Because of this, they commonly live high up in tree houses, suspended from the floor to protect themselves from predators.
Attitudes and Beliefs
Most Moki believe in peace, and generally aren't very violent creatures. Most Moki are optimistic, too, looking into the future positively even in dire situations. They're sociable but shy creatures, believing in cooperation and teamwork. With that being said, Moki commonly travel alone or in a group of friends or a family. Moki also don't leave their home forest very easily, meaning they need a lot of incentive to go on adventures or quests. Not all Moki act or think the same way however, allowing exceptions.
Moki names are strange, often derived from the names of things around them, including themselves. Many children are named after other family members. Names are also usually one syllable. Some names deviate from this naming scheme however. Common Moki names.
Male: Mokk, Trae, Grat, Araven
Female: Vina, Kur, Lae, Dradu
Moki are fast and agile. They also aren't fond of bright light.
Ability Score Increase. Your Dexterity score increases by 2 and your Charisma score increases by 1.
Age. Moki usually mature around 8 and can live for 90 years.
Alignment. Moki tend toward good or neutral because of their beliefs, but still have potential for evil.
Size. Moki tend to be 2-4 ft. tall, and 60-90 lbs, though they can be bigger/smaller. Your size is Small.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Agile. Because of how fast you are, you can easily escape from tight situations. You can use the dash or disengage action as a bonus action. You can use this feature equal to your Dexterity modifier (e.g. +3 Dexterity modifier lets you use this feature 3 times). You regain all uses after a long rest.
Sunlight sensitivity. You spend most of your time in dark or shaded places. You have proficiency in Perception, except for when you are in direct sunlight, where you have disadvantage on Perception checks.
Crawling. While running on all fours, your movement speed is 40 feet instead of 30 feet.
Natural CLimber. You were kept safe at a young age by being taught to climb. You have a climbing speed of 20 feet.
Languages. You can speak, read, and write Common and Sylvan.
Random Height and Weight
|2′ 0''||+2d12||60 lb.||× 1 lb.|
*Height = base height + height modifier