Modron (5e Race)
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Beings of clockwork routine and perfect order.
Exiles of The Great Machine
The modrons, construct-like outsiders and masters of law and order, are cells in a giant mechanical body known as Primus. Like actual cells in a body, modrons die and are replaced, and sometimes something goes wrong with a cell. Perhaps they received two conflicting orders. Perhaps they were logic bombed. Perhaps they somehow became self-aware and the shock of enlightenment was too great. This is how modron adventurers come to be. These newfound individuals can no longer work within the system and they become rogue modrons. They are stripped of the power of Primus, but continue to persist. These modrons are the outcasts of Mechanus, insane or rebellious by modron standards even though to the average mortal they seem as lawful and mechanical as ever. Once separated, they are transformed into a spherical shape resembling the lowest form of modron, the monodrone. They have a face made up of a single big eye and a mouth, two thin arms and legs, and two thin small wings. Their bodies appear made of a strange copper-like substance, but they have both organic and mechanical parts seamlessly integrated within each other. Their forms may possess any number of gears, circuits, and lenses as part of their function.
Lawfulness of modrons often greatly exceeds all others. They like order and repetition, and while they can tolerate the "chaotic" whims of your common adventuring party, many insist on knowing their place in the party hierarchy. This isn't to say they allow themselves to be abused slaves at the bottom, as they do possess self-worth and a desire to be positioned to encourage greater order. Because their minds are so logically alien, they have difficulty speaking with others but understand that they must in order to survive the world around them. Thus they often befriend adventurers, if only to act as translators to help them understand and communicate with other beings. modrons, even those cut off from the great machine, don't view themselves as an individual. To a modron, there is no "I," but only "we" or "us."
The Great Modron March
When the gears of Mechanus complete seventeen cycles once every 289 years, Primus sends a vast army of modrons across the Outer Planes, ostensibly on a reconnaissance mission. The march is long and dangerous, and only a small number of modrons return to Mechanus.
Example Names: Razor-9, T17, II-Delta, Omega-10, 001X, TEC-4, T9-MOD, Open-3, Alpha-77
Beings of clockwork routine and perfect order
Ability Score Increase. Your Intelligence score increases by 2 and one other ability score of your choice increases by 1.
Age. modrons are immortal so long as they remain on the plane of Mechanus. The mechanical clockwork that runs a modron takes roughly 100 years to decay when outside the plane of Mechanus, but can be increased with advanced maintenance.
Alignment. Modrons are almost always lawful, and usually neutral. Rarely the events of a modron's life trend it to good or evil, but its almost unheard of for a modron to be anything but lawful.
Size. Your size is Small.
Speed. Your base walking speed is 30 feet.
Singular Purpose. Modrons are designed upon creation to fulfill a certain task with utmost efficiency. You gain proficiency in one skill of your choice.
Mechanical Legacy. You know the mending cantrip.
Living Construct. Even though you were constructed, you are a living creature. You are immune to diseases. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Languages. You can speak, read, and write Common, Modron, and two other languages of your choice.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|2' 5"||+1d10||60 lb.||+2d10.|