Mobster (3.5e Class)

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Mobster[edit]

<img link>
By [img src link]

<-general description->.

Making a Mobster[edit]

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: <-alignments allowed for this class, or write "Any"->.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.

Table: The Mobster

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +2 Cosa Nostra, Coded Message, Indoctrinate
2nd +1 +0 +0 +3
3rd +2 +1 +1 +3 Negotiator, I'm Walkin' 'ere
4th +3 +1 +1 +4 Mama Mia, Persuasive
5th +3 +1 +1 +4
6th +4 +2 +2 +5 Prohibition,
7th +5 +2 +2 +5 What A Schmuck,
8th +6/+1 +2 +2 +6 I Smell A Rat
9th +6/+1 +3 +3 +6 I've Seen Some Things
10th +7/+2 +3 +3 +7
11th +8/+3 +3 +3 +7 Goodfella
12th +9/+4 +4 +4 +8
13th +9/+4 +4 +4 +8 Doesn't Matter Pay Me,
14th +10/+5 +4 +4 +9
15th +11/+6/+1 +5 +5 +9
16th +12/+7/+2 +5 +5 +10 Breakin' My Balls,
17th +12/+7/+2 +5 +5 +10
18th +13/+8/+3 +6 +6 +11 Fugget About It
19th +14/+9/+4 +6 +6 +11
20th +15/+10/+5 +6 +6 +12 Godfather

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Bluff, Diplomacy, Forgery, Gather Information, Intimidate, Knowledge (Local), Knowledge (Nobility and Royalty), Profession (Gangster), Search, Sense Motive, Sleight of Hand.

Class Features[edit]

<-fluff about class features->. All of the following are class features of the Mobster.

Weapon and Armor Proficiency: Simple Weapons, Repeating Crossbows, Light and Medium Armor.

Indoctrinate: A Mobster may add a new member to his "family". Doing so involves a short ceremony. A mobster's family may contain a number of members up to 3/4s of his total character level.

Cosa Nostra: A Mobster is more adept at fighting while his family is nearby. When fighting alongside 1-3 of his family members a Mobster gets +2 to attack and damage rolls. This bonus increases to +4 when fighting near 4-6 members, and +6 when near 7 or more members. At level 10 this bonus extends to his family members as well.

Coded Message: A Mobster's threats are more likely than most to come to fruition. When making a diplomacy or intimidate check while obviously armed a Mobster gains +2 to that check. This bonus increases by 2 at levels 4, 7, 13, and 16.

Negotiator: At 3rd level a Mobster gains the Negotiator feat even if he doesn't meet the prerequisites for it.

I'm Walkin' 'ere: Once per combat, while leaving the threat range of an enemy, a Mobster may prevent that enemy from getting an attack of opportunity on him.

Mama Mia: Mobsters are stubborn enough to not refuse the results of their actions and change them. Once per week, at 4th level, a Mobster may reroll a single roll and take the better result. This ability decreases by one day every even level thereafter. At level 20 A mobster may use this ability twice in one day.

Persuasive: At 4th level a Mobster gains the Persuasive feat.

Prohibition: Starting at 6th level Mobsters gain a +2 to their Diplomacy checks when attempting to sell illegal goods. This bonus increases by +2 every 3rd level thereafter.

What a Schmuck: At 7th level a Mobster gains +4 on attack rolls against enemies that target them in current or previous round of combat.

I smell A Rat: When a Mobster is suspicious that someone may have "snitched" he gets a +4 on sense motive checks against that person.

I've Seen Some Things: Mobsters become immune to fear effects as well as intimidate attempts.

Goodfella: Mobsters gain a +6 to Knowledge (Local) and Gather Information checks.

Doesn't Matter, Pay Me: As a standard action a Mobster may make an Intimidate check against a target that owes him money. If this check succeeds the target pays, to the best of their ability, the full amount they owe.

Breakin' My Balls: The first time you take damage in combat you gain a +5 to AC for half your level in rounds.

Fugget About It: Starting at 18th level a Mobster may erase the last 5 minutes of social interaction with up to 6 targets twice per day. DC=lvl+cha mod+10

Godfather: Once per day a Mobster may call in up to 3 of his family members to assist him in combat. 2 of the family members that arrive are chosen by the DM and one is chosen by the Mobster.

Campaign Information[edit]

Playing a Mobster[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

Mobsters in the World[edit]

A friend should always underestimate your virtues and an enemy overestimate your faults
—Mario Puzo, Human Mobster

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

Mobster Lore[edit]

Characters with ranks in <-the appropriate skills-> can research Mobster to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

Mobster in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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