Mob of Zombies (5e Creature)

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Mob of Zombies[edit]

Gargantuan swarm of Medium undead, neutral evil


Armor Class 8
Hit Points 201 (13d20 + 65)
Speed 20 ft.


STR DEX CON INT WIS CHA
23 (+6) 6 (-2) 20 (+5) 3 (-4) 6 (-2) 5 (-3)

Saving Throws Wis +2
Proficiency Bonus +4
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities poison
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 9 (5,000 XP)


Mob. The mob can occupy another creature's space and vice versa, and the mob can move through any opening large enough for a Medium zombie. The mob can't regain hit points or gain temporary hit points.

Undead Fortitude. If damage reduces the mob to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the mob drops to 1 hit point instead.

ACTIONS

Slams. Melee Weapon Attack: +10 to hit, reach 0 ft., all targets in the mob's space. Hit: 20 (4d6 + 6) bludgeoning damage, or 13 (2d6 + 6) bludgeoning damage if the mob has half of its hit points or fewer. If the target is a creature, it is also grappled (escape DC 16).


A mob of zombies is a densely packed swarm of zombies, tearing everything in its path apart and leaving a trail of destruction in its wake. The sheer number of zombies working in unison can be a difficult challenge for even the best-prepared slayers of undead.

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