Mob of Skeletons (5e Creature)

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Mob of Skeletons[edit]

Gargantuan swarm of Medium undead, neutral evil

Armor Class 13 (armor scraps)
Hit Points 174 (12d20 + 48)
Speed 30 ft.

20 (+5) 14 (+2) 19 (+4) 6 (-2) 8 (-1) 5 (-3)

Saving Throws Wis +3
Proficiency Bonus +4
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages it knew in life but can't speak
Challenge 9 (5,000 XP)

Mob. The mob can occupy another creature's space and vice versa, and the mob can move through any opening large enough for a Medium skeleton. The mob can't regain hit points or gain temporary hit points.


Shortswords. Melee Weapon Attack: +9 to hit, reach 0 ft., all targets in the mob's space. Hit: 19 (4d6 + 5) piercing damage, or 12 (2d6 + 5) piercng damage if the mob has half of its hit points or fewer.

Volley. The mob fires a volley of arrows at a point it can see within 320 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw, with advantage if the point is more than 80 feet away from the mob, taking 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the mob has half of its hit points or fewer on a failed save or half as much damage on a successful one.

A mob of skeletons is a densely packed swarm of skeletons, armed to the teeth with swords and bows.

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