Mob of Commoners (5e Creature)

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Mob of Commoners

Gargantuan swarm of Medium humanoids (any race), any alignment


Armor Class 10
Hit Points 125 (10d20 + 20) (d20)
Speed 30 ft


STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 14 (+2) 10 (+0) 10 (+0) 10 (+0)

Damage Vulnerabilities The mob is vulnerable to area effect attacks and to attacks which affect more than one target.
Condition Immunities Charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses passive Perception 10
Languages Any one language (usually Common)
Challenge 7 (2,900 XP)


Mob Nature. The mob can occupy another creature's space and vice versa, and the mob can move through any opening large enough for a the base creature. The mob can't regain hit points or gain temporary hit points. Additionally, the mob automatically fails checks made against area-affect attacks.

ACTIONS

Mob. Melee Weapon Attack: +8 to hit, reach 0 ft., all targets within range. Hit: 15 (4d4 + 5) bludgeoning damage.


Applies the Mob of Creatures template to the commoner.



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