Mob of Commoners (5e Creature)

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Mob of Commoners[edit]

Gargantuan swarm of Medium humanoids (any race), any alignment

Armor Class 10
Hit Points 125 (10d20 + 20)
Speed 30 ft.

20 (+5) 10 (+0) 14 (+2) 10 (+0) 10 (+0) 10 (+0)

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 7 (2,900 XP)

Mob Nature. The mob can occupy another creature's space and vice versa, and the mob can move through any opening large enough for a Medium commoner. The mob can't regain hit points or gain temporary hit points. Additionally, the mob automatically fails saving throws made against area of effect attacks.


Mob. Melee Weapon Attack: +8 to hit, reach 0 ft., all targets within range. Hit: 15 (4d4 + 5) bludgeoning damage.

A commoner with the Mob of Creatures template applied to it. When the people's ire or fear is stoked, a mob of commoners is sure to form. Whether motivated by righteous fury or vile hatred, a mob is sure to leave destruction in its wake.

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