Missile Launcher, Short-Range (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Short-Range Missile Launcher

Medium object
Armor Class: 20
Hit Points: 300
Damage immunities: poison, psychic
Cost:

Short-range missile launchers fire high-explosive missiles, and are more likely to be used as a vehicle's primary weapon system than a mini-missile launcher. A short-range missile launcher can be aimed and fired in a single action; once it has fired sixteen missiles, it takes an action to reload.

Mini-Missile: Ranged Weapon Attack: +8 to hit, range 4 miles/16 miles., one target or point within range. Hit: The target is not allowed a saving throw to reduce the damage taken. Each creature within 30 feet of the impact point must make a Dexterity saving throw, taking 90 (20d8) bludgeoning damage on a failed save, or half as much on a successful one.

0.00
(0 votes)

Back to Main Page5e HomebrewEquipmentSiege Equipment

Home of user-generated,
homebrew pages!


Advertisements: