Missile Launcher, Medium-Range (5e Equipment)

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Medium-Range Missile Launcher

Large object
Armor Class: 20
Hit Points: 500
Damage immunities: poison, psychic
Cost:

A popular conventional weapon system, medium-range missile launchers fire high-explosive missiles that can cause devestating damage to a wide area, even ripping apart whole buildings with ease. A medium-range missile launcher can be aimed and fired in a single action; once it has fired sixteen missiles, it takes an action to reload.


Medium-Range Missile: Ranged Weapon Attack: +10 to hit, range 10 miles/40 miles., one target or point within range. Hit: The target is not allowed a saving throw to reduce the damage taken. Each creature within 60 feet of the impact point must make a Dexterity saving throw, taking 165 (30d10) bludgeoning damage on a failed save, or half as much on a successful one.

Variant. Medium-range missile launchers with a higher capacity of missiles (as many as 64) exist.

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