Minmi (5e Creature)

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Large beast (thyreophore), unaligned

Armor Class 16 (natural armor)
Hit Points 57 (6d10 + 24)
Speed 35 ft.

14 (+2) 16 (+3) 19 (+4) 4 (-3) 14 (+2) 12 (+1)

Saving Throws Con +6
Senses passive Perception 10
Challenge 2 (450 XP)

Sure Footed. The minmi has advantage on Strength or Dexterity saving throws made against effects that would knock it prone.


Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shoulder Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.

Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage DC 13 Strength save or be knocked prone. If the target is knocked prone, the Minmi can move up to half its speed without provoking opportunity attacks.

The tiny tanks of the outback, Minmi is quite a cute little dinosaur. These small ankylosaurs are also the most friendly among their family. With a diet of shrubs, grasses, and crops, these guys are either very friendly towards people or simply mind their own business.

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