Minmi (5e Creature)

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Small beast (thyreophore), unaligned

Armor Class 16 (natural armor)
Hit Points 45 (6d6 + 24)
Speed 35 ft.

14 (+2) 16 (+3) 19 (+4) 4 (-3) 14 (+2) 12 (+1)

Saving Throws Con +6
Proficiency Bonus +2
Senses passive Perception 10
Challenge 2 (450 XP)

Sure-Footed. The minmi has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shoulder Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.

Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage and the target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is knocked prone, the minmi can move up to half its speed without provoking opportunity attacks.

The tiny tanks of the outback, minmi is quite a cute little dinosaur. These small ankylosaurs are also the most friendly among their family. With a diet of shrubs, grasses, and crops, these guys are either very friendly towards people or simply mind their own business. While uncommon, minmis have been domesticated by some tribes to guards camps like a mastiff, or to carry small loads around like baskets of crops or meat, and the minmis are typically excited every single time.

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