Minior (5e Creature)

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Minior[edit]

Tiny elemental, any alignment


Armor Class 15 (12 when Shields Down is in effect) (natural armor)
Hit Points 36 (8d4 + 16)
Speed 0 ft., fly 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 14 (+2) 16 (+3) 15 (+2) 14 (+2)

Damage Vulnerabilities cold, lightning
Damage Resistances fire, poison
Senses passive Perception 12
Languages Terran, understands Common but cannot speak it
Challenge 1 (200 XP)


Shields Down. When the minior gets below half its hit points, its outer shell is destroyed. Its attack bonus increases by +2 and its AC decreases as stated above.

ACTIONS

Tackle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

REACTIONS

Explosion. When a creature takes the killing strike against the minior, the minior explodes, dealing 13 (2d12) piercing damage as rock shards fly everywhere.

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Minior are created in the atmosphere, unlike regular meteorites. The minerals in the atmosphere undergo some kind of mutation that grows into first a core, then a shell over the core, keeping the core safe from most dangers. On really extreme occasions, however, a minior could be found without the shell on it wandering around.



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