Minion of Xalthon (5e Creature)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Nightmare Vision has no saving throw and its effects aren't very clear.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Minion of Xalthon[edit]

medium aberration (great old one), chaotic evil

Armor Class 15 (natural armor)
Hit Points 94 (11d10+33)
Speed 40 ft.

11 (+0) 13 (+1) 16 (+3) 18 (+4) 19 (+4) 20 (+5)

Saving Throws Con+7, Wis+8, Cha+9
Skills Arcana+8, Deception+9, Perception+8, Persuasion+9
Damage Resistances psychic, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities blinded, charmed, frightened
Senses passive Perception 18, truesight 180 feet
Languages all, telepathy 120 feet
Challenge 7 (2,900 XP)

Innate Spellcasting. The minion of Xalthon's innate spellcasting ability is Charisma (spell save DC 17). The minion of Xalthon can innately cast the following spells, requiring no material components:

at will: eldritch blast (the minion of Xalthon is 11th level and has the Agonizing Blast invocation, which is described on page 110 of the Player's Handbook)

3/day: shield

Magic Resistance. The minion of Xalthon has advantage on saving throws against spells and other magical effects.


Nightmare Vision. Recharge 6. The minion of Xalthon chooses a creature within 60 feet of it. The target is incapacitated until the start of the minion of Xalthon's next turn, at which time it takes 28 (5d10) psychic damage. Additionally, unless it has been less than a ten-day since the target had this feature used on it (by any creature) the vision, which it can't quite remember but knows was horrible, will come true within a ten-day unless the target dies before then (it is up to the DM how to resolve this, but the Minion of Xalthon is balanced expecting the creature to take about 50 damage when the vision resolves).

Knife. Melee Attack: +5 to hit, reach 10 ft., one target. Hit: 4 (1d4+1) piercing damage plus 4 (1d6) psychic damage.


Insanity Hold. While the minion of Xalthon is grappling a creature, it may use its reaction at the start of that creature's turn to deal 11 (2d10) psychic damage to them and cast confusion on them.

Humanoid by Hardy Fowler.

The minion of Xalthon is a smaller and less powerful replica of Xalthon, holding a slightly magical dagger.

Bizarre Tactics

The minion of Xalthon will always follow Xalthon's orders. In combat the minion of Xalthon will target its enemies based on their ability to deal damage; it will ignore the enemy it thinks has the lowest wisdom, and it will target the remaining creatures from highest to lowest DPS using its Nightmare Vision when possible and its Eldritch Blast when not. Once the amount of enemies remaining (not counting grappled creatures) is equal to or less than the amount of allies the minion of Xalthon has plus three the minion of Xalthon will attempt to grapple the creature with the second least Wisdom, and once they are grappled it will attempt to stab them. It will never throw its dagger. It will use its reaction for shield against the first possible attack unless it is grappling a creature; it will always use Insanity Hold if possible.

Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!