Minigoblin (5e Creature)

From D&D Wiki

Jump to: navigation, search


Tiny humanoid (goblinoid), lawful evil

Armor Class 12
Hit Points 1 (1d4 - 1)
Speed 20 ft.

3 (-4) 14 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1)

Saving Throws Dex +4
Skills Acrobatics +6, Stealth +6
Senses darkvision 60 ft., passive Perception 8
Languages Common, Goblin
Challenge 0 (10 XP)

Nimble Escape. The minigoblin can take the Disengage or Hide action as a bonus action on each of its turns.


Club. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Minigoblins are small and ugly creatures that rarely, if ever, rise above the average boot. The diminutive minigoblins are mocked by all others of their kind, including goblins.

Tiny Monarchies. Minigoblins settle wherever they can fit, including inside the constructions of larger humanoids. Colonies of minigoblins naturally stratify into numerous complex castes, and individuals constantly vie for the favour of a monarch. Minigoblins are very strict about this monarchy and can almost always be found fawning in the court of their monarch.

Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!