Mini Imsh (5e Creature)
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Large giant, lawful evil
Saving Throws Strength, Constitution
Flying Imsh (1/day) Imsh can grow wings. These wings last for one hour and give him a flying speed of 40 feet.
Legendary Resistance (1/day) When Imsh fails a saving throw, he may chose to succeed on it instead.
Spider Fear Mini Imsh is terrified of spiders. When he sees a spider, he must succeed a DC 19 Wisdom saving throw or be frightened. As a result of this crippling fear, when hit by a spider, he takes an additional 7 (2d6) psychic damage.
Multiattack Mini Imsh attacks thrice with his axe
Axe of Imsh Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing, 3 (1d6) Necrotic, and 2 (1d4) Acid damage.
Shadow Breath (Recharge 5-6). Mini Imsh exhales shadowy fire in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 56 (16d6) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead shadow rises from its corpse and acts immediately after the dragon in the initiative count. The shadow is under the dragon's control.
Axe Chop Imsh makes one Axe of Imsh attack.
Mini Imsh is an ice giant who aspires to own a town. He was raised by Half-Orcs to be a half orc. They pitted him in gladitory arenas and forced him to kill. He is not afraid of the sight of blood. When talking to Imsh, he may seem normal, but the urge to kill will always be there. Imsh's fear of spiders was derived when he would be left in his crib for days, having visions of the godess lolthe. As a teenager, he was granted wings for defending a church of Akadi. He was taught the power of shadow of shadow breath by a great wyrm shadow dragon. He now spends his days running from and spiders and trying to take over as king in many towns, only to ultimately fail.