Mimic Changeling (5e Race)

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Mimic Changeling[edit]

The guards sprint after the Dragonborn, yelling for her to stop as she runs into a small house. The guards kick the door open and shock a Halfling, sitting at his one small chair at his one small table. As they rush through the room and push the Halfling down in their hurry they open the back door, finding the alley behind empty. Confused, they turn around to question the Halfling to find him missing. They glance around the room, only seeing two chairs and a table, and rush out the front to chase the now two suspects. After a minute the second chair melts and forms into a smiling Human girl, chuckling as she skips out of the house and down the road.

Physical Description[edit]

You were born an amorphous blob which then changed into the shape of one parent, then the other. Over your 10 years of maturing, you shape your True Form. Normally, this turns Since this is typically the source of hatred and scorn (as well as assassination attempts) you tend to never . Whether it's a lizardman, a dog, a chair, or an instrument, you seamlessly shift into its form. You cannot turn partly into a being and partly into an object, however. It is incredibly difficult for others to discern the differences, but not impossible.

History[edit]

There isn't much history written around these strange beings, for even when they did happen to exist they are rarely ever found. All that is known by the majority of beings is that Mimics and Changelings have been around for eons, and this amalgamation is the merging of those two ancient species.

Attitudes and Beliefs[edit]

As there are no real societies of Mimic Changelings, they have no original culture or communities. Most of their beliefs and how they are raised comes from the societies their parents lived in throughout their lives, making every Mimic Changeling extremely diverse and unique.

Mimic Changeling Names[edit]

As Mimics do not have a sex and Changelings may be either or neither, your name would be influenced by whatever culture(s) your Changeling parent normally took form of.


Mimic Changeling Traits[edit]

You are a strange creature that should never be, yet was.
Ability Score Increase. Your Dexterity score increases by 2 and your Intelligence score increases by 1.
Age. As a unique creature, your estimated lifespan is unknown but you mature at age 10 and will most likely live beyond 300.
Alignment. Typically a race that blends in, you are inclined towards Neutral but could be any.
Size. Depending on your mimic/polymorphed form, you may be from Tiny to Medium sizes.
Speed. Your base walking speed is 30 feet.
Senses. With your combined Mimic and Changeling senses, you have Darkvision up to 60 ft and Blindsight up to 10 ft.
Weakened Shapechanger. As an action, you can polymorph into a Small or Medium humanoid you have seen before, or back into your true form. You can make yourself appear as a member of another race and decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length and any other distinguishing characteristics, but your sex. Transforming into someone else doesn't grant you their wisdom, knowledge or manners. Your statistics, other than your size, are the same in each form. Any equipment you are wearing or carrying isn't transformed. You can’t grow extra body parts (Like organs, limbs, tails, etc.), your basic shape stays the same. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection. You revert to your true form if you die, lose consciousness by any means, or if you become frightened. At reaching the 6th level, you become versed with transforming and you don't revert back anymore to your true form upon becoming frightened.
Body Augments. As a bonus action, you can augment your transformation in one of the following ways:

• You web your hands and feet gaining a swimming speed equal to your walking speed.

• You strengthen and harden a part of your form to turn it into a natural weapon such as claws, fangs, horns or other similar features. Unarmed strikes with this feature deal piercing, slashing or bludgeoning damage, appropriate to the feature, equal to 1d6 + your Strength modifier.

• You create a membrane between your arms and body that grants you a glide speed of 20.
Deceptive. While in animate and inanimate transformations, you gain Proficiency in Deception.
Languages. You can speak, read, and write Common, Undercommon, and one choice your Changeling parent would have.


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