Milesan (Aleithia Supplement) (5e Race)

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Campaign Setting: Aleithia Universe

Players Guide

A quick look at what classes are in your world and how they each fit in.
Various gear, goods, equipment and magical items available to characters.
Information on spells and enchantments, as well as the nature, uses and practices of magic.
Within the Aleithia Universe, every race within the D&D handbooks exist. The following is a list of homebrew races that can also be used. Not all of these races were created by me (SureenInk), but were carefully examined and determined to be balanced enough for this universe.
An examination of the world's pantheon of gods, their common appearances, their attributions, their practices of worship and how they commonly interact with the world
Factions and Organizations
Detailed information of the different groups of the world and how they all interact with each other and the rest of the world.

World of Versumi

An examination of monsters and beasts in the world of Versumi and how they've adapted to the world
The common calendar and holidays of Versumi
World's interactions and connections with the broader multiverse and planes.
The World & Locales
The world of Versumi and the nations cultures and peoples within it
The broad history of Versumi, divided into general eras
A quick look at common societal trends and laws found in the world of Versumi.

Dungeon Master's Guide

A general explanation of Versumi and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world. As well as a to-do list.
Artifacts of great power and importance
General maps for the DM's use.
Variant Rules
Optional rules for DMs to implement while playing a campaign in Versumi.
Adventures & Tables
Ideas for quests, dungeons, campaigns and conflicts. Also tables for random encounters and other things.
Adding to the world of Versumi
A page for submitting ideas, advice and anecdotes from your campaigns for the development of the setting


The milesan made their first appearance on Versumi some time during the Age of Magic. What is known is that they are not of this world and possibly even come from the Far Plane. Despite this, they seem to take the appearance of other races in the world, notably that of humans, elves, or dwarves.

Physical Description[edit]

Milesans look no different from the races they are able to take the appearance of.


After the Eldritch War, the planet of Versumi had been encased within a magical barrier that prevented the Daemons and gods from entering the world. However, this barrier also prevented the natural cycle of magic, preventing it's natural decay. Because of this, magic continued to grow and empower itself. Soon, magic had grown beyond what the world could hold.

As magic overflowed, the walls of reality began to crumble. The Keepers - the guardians of the world - deemed that the only means to prevent reality from collapsing was to create a hole for magic to overflow into. As a hole in the barrier would allow the Eldritch Gods to assault the world once more, they instead opened a hole into the Void. This, however, brought with it the dangers of the denizens of the Void.

The creatures of the Void who were known as "the fomorians" would soon begin to flow into the world, but just as danger came, so did salvation. A race of spiritual beings came through the Void and manifested themselves as beings of the world. They were powerful, able to learn to handle any power they were given within just a few hours or even minutes. They were also, essentially, immortal. They became known as the milesans, a name meaning "Children of the Stars".

Though their bodies could die, the spirits of the milesans were bound to a place known as the Spirit Stream. Because of this, they were able to revive themselves from death. They could even change their form and take any appearance or gender seemingly at will through a process they call "Rebirthing".

And so, as the fomorians began to attack the world, the milesans flooded into our world, driving them into the underground after the First War of Mag Tuired. Still, the Fomorians refused to surrender. They banded together and summoned forth a terrible monster from the Void known as the Glas Gaihbnenn.

With bones made of adamantine, a breath able to spread disease and decay, massive wings, and four arms wielding impossibly huge weapons, the world was doomed. Yet, the milesans did not give up.

Because of their immortality, the milesans had no trouble giving up their lives to face against the Glas Gaihbnenn. With the armies of man combined with an army of milesans, the Glas Gaihbnenn fell and the fomorians were forced back into the underground once more.

Nuadha, the man who lead the armies of man, then brought together the many races and founded the city of Tara which now sits as the capital of the Kingdom of Ulahd. Despite many wishing to mourn the deaths of the milesans who fought in the war, the milesans instead held a festival to celebrate the end of the war as their comrades returned to life.

And so, the fighting between the fomorians and the milesans continues to this day. But the milesans never give up or surrender to the beasts. No matter how many milesans fall, they just return to continue the fight.

Milesans now also tell of a goddess who watches over the Spirit Stream. Some call her the Raven Goddess while others call her The Morrighan. She is said in some tales to be a beautiful goddess in a white dress with raven black hair while others describe her as a goddess dressed in black with flowing red hair. Perhaps both of these stories are true? If the milesans can change their appearance, perhaps their goddess can as well.


Milesans themselves don't have places they consider homes. Instead, because of their immortality, many of them are adventurers. This also tends to cause them to be a bit brash, arrogant, and even reckless. Still, most of them are of good or neutral alignment and very few have ever even heard of a milesan going bad. In the interests of being social, milesans will create guilds with other milesans. Those who do take up ordinary lives tend to live most with the race that they have taken the form of.

Milesan Names[edit]

Milesan tend to take the names of the race they have taken the form of.

Milesan Traits[edit]

The "Children of the Stars", people believe they may come from the Far Plane.
Ability Score Increase. You can choose to increase either your Strength, Constitution, or Intelligence score by 1. If you are human, you increase every ability score by 1 like normal, but gain no other bonuses.
Age. Milesans are able to perceive the world in a different way than native races. Due to this and their immortality, the true age of a milesan is never truly known. However, most milesans choose to be between the ages of 10 and 17, though they are able to change this seemingly at will.
Alignment. Because milesans are immortal, they tend to be a bit more brash, arrogant, and even reckless. However, most have a strong desire to help those around them Most milesans are of either good or neutral alignment.
Size. You are the size of the race you have taken the form of (see Soul of Another World trait).
Speed. Your base walking speed is the same as the race you have taken the form of (see Soul of Another World trait).
Soul of Another World. As a milesan, you come from another world. Your life is tied to a place known as the Spirit Stream. Upon leaving the Spirit Stream, your body takes the forms of either an elf, dwarf, or human. You gain all of the traits of whichever race you choose, but you do not take a subrace (this race counts as your subrace).
Milesan Immortality.. Being a soul of another world, you are effectively immortal. During a long rest, you can choose to be “reborn”. At this time, any characteristics of your appearance can change, including your age, hair style and color, facial features, etc. You cannot age passed 30 years old, and you can only become as young as 10 years old. You also cannot truly die. Instead, upon death, your soul returns to the Spirit Stream, leaving nothing behind, not even a corpse (everything you are carrying and wearing is taken with you). You can then choose to be reborn the next morning in the place that you died or to pass on to another world. If you choose to be reborn, you take a -2 penalty to all attack rolls, saving throws, and ability checks. Every time you finish a long rest, the penalty is reduced by 1 until it disappears. When you choose to be reborn for either reason, you can also exchange any of your levels for the same amount of levels in another class so long as you meet the multiclass requirements. You lose any ability score improvements or feats that you no longer qualify for. You also do not gain proficiency with anything your new class gives.
Milesan Proficiencies.. While you are initially proficient with only what your race and class are proficient with, you can gain proficiency in any weapon, armor, tool, or instrument by training with it for a full day. You can also learn languages in a quarter of the time it takes a race to normally learn languages.
Naturally Psionic. Due to being from the Far Planes, you are infused with the power of psionics. Starting at 1st Level, you are able to cast mind sliver innately without any components. You can also cast the detect thoughts spell innately, requiring no spell slot or components, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for these spells is Intelligence. You can also speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn't give the creature the ability to respond to you telepathically. Because you are naturally psionic instead of inheriting your psionic abilities from the corruption of the Far Plane, you are able to still use magic and can therefore be a magical class or multiclass into a magical class.
Languages. You know the languages of the race you have taken the form of (see Soul of Another World trait).

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