Mikoto (5e Race)
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"What makes me different from you? Well let's see, unlike you who have burning ambitions for achieving your goals, me and my people have a more delicate approach of living our lives. We enjoy the small things, such as gazing upon the stars and drinking the finest mead unlike you who wage wars and take arms when an issue must be resolved." - Mochi Yonhyakunijunana (the Four-hundred And Twenty Seventh), Mikoto Monk
|A Mikoto wrapping presents, (Source)|
Mikoto are slim and graceful, such is their elegance that even elves would envy them. Slightly longer but more slender than the common races, Mikoto are tall, standing at least a head over most. They have human-like facial features, except for long appendages on their heads that resemble rabbit ears which replace regular ears. They have faint fur on their skin and their coloration varies from pure white to baby blue, with black pigments on their ears, eye patches and other parts of their body.
The Mikoto once mingled with the common races and most of them could be found on the eastern island known as the Island of the Red Sunrise. One day the island was engulfed by conflict and war. The Mikoto being a pacifistic race didn't join the conflict and with their magic they moved towards one of the planet's satellites. There they spread their colony and turned the lifeless globe into their habitat. Nowadays they live their careless lives and don't bother with their old homeworld, though there are some Mikoto who venture back due to curiosity.
The Mikoto are pacifistic race and dislike conflict. They are magically innate people and view magic as art. They live vain and careless lives, enjoying activities such as gazing the stars and indulge themselves in great feasts and festivals almost every day. Few Mikoto train their bodies and minds in martial arts however, though most of these are trained in self-defense and discipline rather than doing harm to another. Mikoto that walk the prime world are known as Tsukijin among the people in the Island of the Red Sunrise and as Moon People in other lands. Mikoto can be found among other races as diplomats, teachers, advisers and/or entertainers.
Mikoto names always start with the letter M. The reason for this is unknown among the other races and many of the current Mikoto, while the oldest Mikoto refuse to share it. They don't have surnames: instead they add a number in their name for each other that has the same name. For example if a Mikoto exists with the name Mako The Twenty-Second, a newborn that would be named with the same name would be known as Mako The Twenty-Third.
Male: Mako, Mayo, Mikio, Moto, Mochi, Mutsu
Female: Machi, Maya, Mei, Mimi, Misa, Momo
Carefree humanoids from the moon. Peaceful, artistic and sportive.
Ability Score Increase. Your Charisma score increases by 2 and your Intelligence increases by 1.
Age. Mikoto reach physical maturity slower than the common races, around 30-40 years of age. Mikoto can live about 250 years on average.
Alignment. Most mikoto tend to be neutral. The concepts of good and evil are bizarre to them and their tendencies towards law and chaos can shift from time to time. One day a mikoto can be diligent, honorable and coordinated and the next day can be unpredictable, anarchic and anxious.
Size. Mikoto stand between 6 and 7 feet and weigh about 50 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Accustumed to the moon, the Mikoto have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
Graceful Flight. You can cast the jump spell on yourself once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. When you reach 3rd level, you can cast the levitate spell on yourself once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the fly spell on yourself once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.
Artistic Spirit. When you make Charisma (Performance) checks during night-time, you are considered to be proficient in the Performance skill and may add double your proficiency bonus to the check, instead of your normal proficiency bonus if you are already proficient.
Languages. You can speak, read, and write Common, Gengo and Mikoto.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|6′ 0″||+1d12 in.||40 lb.||+/- (1d10) lb.|