Merfolk Zombie (5e Creature)
Merfolk Zombie[edit]
Medium undead, neutral evil Armor Class 8
Saving Throws Wis +0 Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the zombie drops to 1 hit point instead. ACTIONSSlam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
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Merfolk zombies are zombified merfolk of the sea. Necromancers send them to attack underwater merfolk villages. |
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