Merfolk Zombie (5e Creature)

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Merfolk Zombie[edit]

Medium undead, neutral evil


Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 5 ft., swim 30 ft.


STR DEX CON INT WIS CHA
13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3)

Saving Throws Wis +0
Proficiency Bonus +2
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands Aquan and Common but can't speak
Challenge 1/4 (50 XP)


Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.


Merfolk zombies are zombified merfolk of the sea. Necromancers send them to attack underwater merfolk villages.

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