Merfolk Paragon (3.5e Racial Paragon Class)

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Merfolk Paragon[edit]

The merfolk are a strange but mirthful race of aquatic beings who populate the seas between the two major Tirran continents, Loupe and Halimeda.

The merfolk that inhabit the waters between the Tirran continents have long been known to the dwellers of the surface, and have had countless interactions with them. Most form small communities and settlements beneath the waves, to protect themselves from dangerous predators of the deep, and are granted some benediction from the progenitor of their species, the Aesirean Goddess, Undine.

Merfolk are first documented as interacting with the surface dwelling races as early as the Third Era, preceding the Kaladonian Age. It is said that this inevitable interaction was spawned by the goddess' slumber, the fate that befalls all Aesir, and a need or desire for trade and community with the surface; Legends of the time abound about small sightings of merfolk in various communities, but ultimately, this appearance was the moment the myth was dispelled and the worldwide community first became aware of their existence.

For more information on the individual characteristics and preferences of the Merfolk, see the Merfolk page.

Game Rule Information[edit]

Abilities: High Charisma is one of the more desirable traits among the merfolk, given their natural inclination to charisma-based classes and jovial nature.

Race: Merfolk

Alignment: Usually chaotic neutral.

Hit Die: d6

Class Skills[edit]

The Merfolk paragon's class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (Local) (Int), Knowledge (Nature) (Int), Knowledge (Nobility and Royalty) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Spot (Wis), and Swim (Str).

Skill Points: (4 + Int modifier per level, ×4 at 1st level)

Table: The Merfolk Paragon
Level Base
1st +0 +0 +0 +2 Bardic Music, Courage, Water Mastery +1
2nd +1 +0 +0 +3 Expert Voice, Transformation
3rd +2 +1 +1 +3 Ability boost (CHA +2), Aquatic Empathy, Water Mastery +2

Class Features[edit]

All of the following are class features of the Merfolk paragon class.

Weapon and Armor Proficiency

A Merfolk paragon is proficient with all simple weapons, and with light armor.

Bardic Music (Su)

A merfolk paragon's class levels stack with any bard levels she may have to determine how often she can use her Bardic Music ability, which effects are available to her, and the potency of her music's effects. If she did not previously have access to the Bardic Music ability, she instead gains it upon becoming a merfolk paragon.

Courage (Ex)

A merfolk paragon gains a +2 racial bonus against fear effects. When you Inspire Courage in your allies, add your Merfolk Paragon level to the bonus against fear effects that your music grants.

Water Mastery (Ex)

A merfolk paragon gains the indicated bonus on attack and damage rolls if her opponent is in water. She also gains the indicated bonus as a dodge bonus to AC if she is in water.

Expert Voice (Ex)

At 2nd level, a merfolk paragon's voice is considered a masterwork instrument, granting her a +2 circumstance bonus on vocal Diplomacy and Perform checks.

Transformation (Ex)

At 2nd level, a merfolk paragon's mastery over her form is worthy of a paragon of her race. She can perform her special transformation ability a number of times per day equal to her charisma modifier.

Ability Boost (Ex)

At 3rd level, a merfolk paragon gains a permanent +2 racial bonus to her charisma score.

Aquatic Empathy (Ex)

At 3rd level, a merfolk paragon can use the druid's Wild Empathy class feature, but only on animals or magical beasts found in or under the water, and uses 1d20 + her hit die for determining success.

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