Merenoloth (5e Race)

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Merenoloth[edit]

"So are you a demon or devil? Or maybe a Yugoloth even?" Red(Redemption)

Physical Description[edit]

A Merenoloth is a type of fiend and much looks the part appearing as a skeletal figure of slender but tall build, with eyes of no color at all. Many that aren't at home on the River Styx make the best attempt to conceal their appearance as possible often covering themselves in cloaks. Merenoloth are often seen with their signature oversized oars they use as weapons and tools for commanding their vessels.

History[edit]

"The grim, gaunt captains of the ferries on the River Styx, Merenoloth have total command of their vessels, ensuring that their passengers reach their destinations safely. Sometimes Merenoloth can be coaxed away from the Lower Planes to captain other vessels, affording those ships and crews the same protection. "Mordenkainen's Tome of Foes on Merenoloths

Society[edit]

Merenoloth are fairly low ranking in Yugoloth Society. Most Merenoloths will live out their life barely ever leaving their home and ferrying all manner of creatures across the River Styx. Very rarely though it does happen that a Merenoloth leaves the River Styx for the material plane or some other plane. Often when this happens it is due to some sort of divine intervention or other event of the sort. An example of this is Redemption the Merenoloth who was removed from his plane and trapped on the material plane by The Traveler.

<Race Name> Names[edit]

Merenoloth Names

Names


Merenoloth Traits[edit]

Ability Score Increase. Your An ability score was not entered for this template! score increases by 2 and your An ability score was not entered for this template! score increases by 1.
Age.
Alignment.
Size.
Speed. Your base walking speed is <30> feet.
Fiendish Legacy. your creature type is fiend
Innate Spellcasting. at 3rd level you can cast Control water once per long rest, at 5th level you can also cast control weather once per long rest. Intelligence is your spellcasting modifier
Teleport. -Once per long rest - misty step with a range of 60 ft
Fear Gaze. Starting at 1st Level as a bonus action the Merenoloth can choose one creature within 30ft to make a wisdom save DC8+proficiency bonus+intelligence modifier or become frightened of the Merenoloth for 1 minute, the creature can repeat the save at the end of each of its turns(prof. Mod. per day)
Limited Magic Resistance. gain advantage on a save against a magical effect int. Mod. times per day(Min. 1)
Proficiency In water vehicles. {{{description7}}}
Languages. Common and one other of your choice - Telepathy 60ft
Subrace. Choose between Infernal and Abyssal

Infernal Heritage, You know the infernal language {{5e Subrace Traits |abilities=+2 Intelligence +1 Dexterity

Abyssal Heritage, You know the abyssal language

Ability Score Increase. +2 Dexterity +1 Intelligence

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ ″ + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6
0.00
(0 votes)

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